Zum Thema "Endgame". Ernsthaft, mir kommen die Tränen, wenn ich mir vorstelle, da sitzen jetzt mehrere Redakteure, versuchen ihre Charaktere durch immer gleiches Schnetzeln der Feinde mit den zum Schluss immer ausgeprägteren und festgefahreneren Builds auf Level 100 zu bringen und suchen danach irgendein "Endgame", weil es bei Diablo 3 so ist oder sein soll. Wacht auf, bevor ich nicht mehr weinen kann, ihr werdet es nicht finden, weil beide Spiele völlig unterschiedliche Ansätze haben.
Und damit ich mir nicht wieder nen Wolf schreibe, hier der Chefentwickler Travis Baldree zum Thema "Endgame":
"So, I'll make a big response.
To start with, I'd dispute the claim that 'virtually all playtime will be spent in endgame'. What does endgame mean to you here? Sitting at max level and killing the same things over and over again?
Because if that's what you mean by endgame, then you are absolutely right,
we don't have one. I mean, you can do that. We have random maps and we allow you to NG+ ad-infinitum so that you can whack things to death at level 100 to your heart's content. I don't think that's fun, or something that I want to be doing, so we aren't making a game that focuses on that.
We want you to play the game AGAIN. That's the point of randomization. That's why we don't allow full respecs. That's why we built a ridiculous amount of randomized content so that your next playthrough feels fresh, and not like a complete retread. What's the 'endgame' of Nethack?
To be clear, I understand that many people enjoy that. That's fantastic, and there are MANY games that cater to that specific need. But we aren't, and never will be, one of them - nor have we ever pretended to be, or aspired to be.
Official word on PVP - we've had an official word on PVP for ages. Our official word is and has always been, it's sort of there, you can do it, and we allow you to flag regions as forced-PVP if you want in mods, but it isn't the experience we're making. We aren't balancing our skills around killing other players - we're balancing them around killing hordes of monsters. Those are very different things.
[...]
We don't need the game to provide unlimited replayability for all time in order to feel that we succeeded at our goals, or for this to be successful for us. We think it's really fun, and super-replayable, and we like it and enjoy playing it. That's enough for us."
http://forums.runicgames.com/viewtopic.php?f=30&t=33199&start=1080