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Probleme beim Starten von Emergency 2013 (Heft 03/2015) unter Windows 8

Immer gern behilflich.
Freut mich, dass nun bei dir alles klappt.
 
Meine Installation hat 10,7 GB und startet unter Windows 10 trotzdem nicht (em2013.exe startet nicht)logdatei ist hier:
Init Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
Registered FS device "save"
?BLFileSystem::Open("C:\Users\andre\AppData\Local/Quadriga Games/Emergency 2013//em2013.cfg",BLFM_READ): Could not open
cfg: a_2dvolume = 0.5
cfg: a_3dvolume = 1.
cfg: a_debug = 0
cfg: a_mixbitrate = 16
cfg: a_mixchannels = 2
cfg: a_mixfrequency = 22050
cfg: a_mixspeakercfg = unknown
cfg: a_musicvolume = 0.30000001192092896
cfg: a_videovolume = 1.
cfg: a_voicevolume = 1.
cfg: cheat_alwaysclassified = 0
cfg: cheat_developerkeys = 0
cfg: cheat_endlessmoney = 0
cfg: cheat_hegren = 0
cfg: cheat_mastermode = 0
cfg: cheat_sharpshooterphysic = 0
cfg: ds_shiftx = 0.49950000643730164
cfg: ds_shifty = 0.49950000643730164
cfg: e2012_freeplay_endless = 1
cfg: e2012_freeplay_training = 0
cfg: e2012_multiplay_map = 0
cfg: e2013_freeplay_training = 0
cfg: e4_ambientsound = 1
cfg: e4_animspeed = 1.
cfg: e4_animtranstime = 0.25
cfg: e4_autogetequipment = 1
cfg: e4_autoplaygame = 0
cfg: e4_autoplaygame_time = 120.
cfg: e4_autosave = 0
cfg: e4_autosave_filepath = mod:/Maps/autosave.e4m
cfg: e4_autosave_time = 60.
cfg: e4_bandwidthadaptionmethod = 1
cfg: e4_blackbar_fadetime = 1.
cfg: e4_blackbar_height = 128.
cfg: e4_blkey = 1
cfg: e4_bluelightintensity = 1200.
cfg: e4_chatcolor0 = ff8080
cfg: e4_chatcolor1 = 80ff80
cfg: e4_chatcolor2 = 8080ff
cfg: e4_chatcolor3 = d0d0d0
cfg: e4_checkpossible = 1
cfg: e4_chop_h0 = 0.95999997854232788
cfg: e4_chop_h1 = 0.99000000953674316
cfg: e4_chop_t0 = 1.2999999523162842
cfg: e4_chop_t1 = 1.
cfg: e4_chop_time = 3.5
cfg: e4_chop_two = 1
cfg: e4_createserver_gamemode = 3
cfg: e4_createserver_numplayers = 4
cfg: e4_createserver_servername =
cfg: e4_createserver_visibility = 1
cfg: e4_dbgpbuffer = 0
cfg: e4_defaultbasepos_x = 219.
cfg: e4_defaultbasepos_y = 70.
cfg: e4_depthfill = 1
cfg: e4_detaillevel = 2
cfg: e4_devmode = 0
cfg: e4_difficulty = 1
cfg: e4_directip =
cfg: e4_doocclusion = 1
cfg: e4_fakeshadow = 0
cfg: e4_fastchildupdate = 0
cfg: e4_fireheli_radius = 750.
cfg: e4_firesteps = 5
cfg: e4_footprints = 1
cfg: e4_footprinttime = 10.
cfg: e4_fp_cheatpenalty = 0
cfg: e4_fp_debug = 0
cfg: e4_freecamera = 0
cfg: e4_gamespeed = 1.
cfg: e4_highlightingicons = 1
cfg: e4_highlightnewvehicles = 1
cfg: e4_jpegscreenshots = 1
cfg: e4_leftclicksystem = 0
cfg: e4_lightfactor = 1.
cfg: e4_loadbinary = 2
cfg: e4_make_screenshot = 1
cfg: e4_matchmakingmode = 1
cfg: e4_maxcampitch = 55.
cfg: e4_maxcamz = 3400
cfg: e4_maxvideotextures = 4
cfg: e4_mincampitch = 47.
cfg: e4_mincamz = 1800
cfg: e4_minfiretemp = -30000.
cfg: e4_mod =
cfg: e4_mp_nophysics = 0
cfg: e4_mp_noragdolls = 1
cfg: e4_mptimeout = 15.
cfg: e4_musiclevel = 0.
cfg: e4_netcompression = 1
cfg: e4_nettickdivider = 3
cfg: e4_novistest = 0
cfg: e4_playername =
cfg: e4_poll_selinfo = 1
cfg: e4_rf_acf = 5.000000074505806e-002
cfg: e4_rf_adf = 1.0099999904632568
cfg: e4_rf_backfactor = 2.
cfg: e4_rf_bop = 80.
cfg: e4_rf_bos = 1000.
cfg: e4_rf_bov = 250.
cfg: e4_rf_changepenalty = 1000.
cfg: e4_rf_debug = 0
cfg: e4_rf_groupstreettargetdist = 500.
cfg: e4_rf_hof = 500.
cfg: e4_rf_hos = 400.
cfg: e4_rf_hrrdf = 3.
cfg: e4_rf_hrrt = 0.69999998807907104
cfg: e4_rf_hrrtuc = 2.
cfg: e4_rf_hsd = 5.
cfg: e4_rf_hsiadf = 5.
cfg: e4_rf_hsrrdf = 10.
cfg: e4_rf_htp = 200.
cfg: e4_rf_mad = 5.2359879016876221e-002
cfg: e4_rf_minstreetdist = 2500.
cfg: e4_rf_mqsl = 5000
cfg: e4_rf_mscl = 3500
cfg: e4_rf_msd = 0.
cfg: e4_rf_mtsl = 5000
cfg: e4_rf_personusecurve = 1
cfg: e4_rf_pof = 80.
cfg: e4_rf_pos = 90.
cfg: e4_rf_showstreetpos = 0
cfg: e4_rf_smoothsteps = 5
cfg: e4_rf_stepsinadvance = 5
cfg: e4_rf_stepsinadvance_move = 3
cfg: e4_rf_streetmode = 0
cfg: e4_rf_tdtf = 0.60000002384185791
cfg: e4_rf_tef = 1.5
cfg: e4_rf_useforcivil = 0
cfg: e4_rf_vof = 350.
cfg: e4_rf_vos = 250.
cfg: e4_scrollspeed = 1
cfg: e4_shadow = 1
cfg: e4_shadow_fading = 1
cfg: e4_shadow_object = 64
cfg: e4_shadow_terrain = 128
cfg: e4_shadowdist = 8000
cfg: e4_shadowheight = 10000
cfg: e4_shadowupdate = 1
cfg: e4_sharpshooter_idletime = 2.
cfg: e4_shooter_idletime = 1.
cfg: e4_shooter_power = 200.
cfg: e4_shooter_range = 750.
cfg: e4_shooter_spread = 9.
cfg: e4_showcampos = 0
cfg: e4_showFireDroneHint = 1
cfg: e4_showmousepos = 0
cfg: e4_showobjnames = 0
cfg: e4_showoccluder = 0
cfg: e4_showpaths = 0
cfg: e4_smooth_Camfloor_dist = 1000.
cfg: e4_smoothdistance = 150.
cfg: e4_smoothmovement = 1
cfg: e4_sun = 1
cfg: e4_sunheight = 32000
cfg: e4_sunrise = 5.
cfg: e4_sunrise_duration = 3.
cfg: e4_sunset = 21.
cfg: e4_sunset_duration = 2.
cfg: e4_sunx = 32000.
cfg: e4_suny = 16000.
cfg: e4_sunz = 4000.
cfg: e4_tagmarker = Objects/Misc/3dcursor.e4p
cfg: e4_tickspersecond = 20
cfg: e4_tutorialenabled = 1
cfg: e4_tutorialhl_a = 100
cfg: e4_tutorialhl_b = 192
cfg: e4_tutorialhl_g = 255
cfg: e4_tutorialhl_r = 131
cfg: e4_undomemory = 32768
cfg: e4_use_zbr = 0
cfg: e4_vehicletext_amb =
cfg: e4_vehicletext_fd =
cfg: e4_vehicletext_pol =
cfg: e4_vehicletext_tec =
cfg: e4_ver_major = 3
cfg: e4_ver_minor = 1
cfg: e4_ver_type = f
cfg: e4_voiceactive = 0
cfg: e4_voicecamctrl = 0
cfg: e4_voiceenabled = 0
cfg: e4_voicevolume = -1.
cfg: e_extinguish_bars = 1
cfg: e_terrainthread = 1
cfg: editor_innerborderdist = 500.
cfg: em2012_mode_active = 0
cfg: em2013_mode_active = 0
cfg: em2014_mode_active = 0
cfg: fs_archdeviceenabled = 0
cfg: fs_archiveext = spk
cfg: fs_basepath = ../data/
cfg: fs_execdir = C:\Program Files (x86)\Quadriga Games\Emergency 2013\bin.x86\
cfg: fs_langpath = lang/
cfg: fs_logfile = C:\Users\andre\AppData\Local/Quadriga Games/Emergency 2013//em2013.log
cfg: fs_modpath = ../mods/
cfg: fs_nomissingmsg = .v3s
cfg: fs_savepath = C:\Users\andre\AppData\Local/Quadriga Games/Emergency 2013/
cfg: fs_savesubfolder = Quadriga Games/Emergency 2013/
cfg: fs_screenshotpath = C:\Users\andre\Pictures
cfg: fs_screenshotproduct = emergency2013
cfg: game_server_port = 58282
cfg: gcamrot = 1
cfg: hud_visible = 0
cfg: master_server_addr = matchmaking.sixteen-tons.de
cfg: master_server_port = 54322
cfg: match_making_port = 12345
cfg: net_devicebcastaddr = 255.255.255.255
cfg: net_devicebcastsupp = 1
cfg: net_devicemcastsupp = 1
cfg: net_devicenetmask = 255.255.255.0
cfg: net_deviceppp = 0
cfg: net_generictimeout = 20
cfg: net_localhostname = localhost
cfg: net_localip = 127.0.0.1
cfg: net_protocolversion = 2
cfg: net_relaxedtimeout = 90
cfg: r_aa_strength = 0.25
cfg: r_anim_usethread = 1
cfg: r_clipfar = 32000.
cfg: r_clipnear = 5.
cfg: r_colorbits = 32
cfg: r_cr_distfade = 0
cfg: r_cr_distfadeend = 1000.
cfg: r_cr_distfadestart = 0.
cfg: r_cr_distscale = 0
cfg: r_cs_collisionaccuracy = 2
cfg: r_cs_detail = 2
cfg: r_cs_enabled = 1
cfg: r_cs_lightingdetail = 2
cfg: r_cs_morphing = 0
cfg: r_debug = 0
cfg: r_depthbits = 24
cfg: r_df_blue = 255
cfg: r_df_end = 8000
cfg: r_df_exp = 3.9999998989515007e-004
cfg: r_df_green = 255
cfg: r_df_red = 255
cfg: r_df_start = 5
cfg: r_df_type = 0
cfg: r_ds_alpha_treshold = 0.60000002384185791
cfg: r_ds_centerx = 0.5
cfg: r_ds_centery = 0.5
cfg: r_ds_far = 14000.
cfg: r_ds_fovscale = 1.2999999523162842
cfg: r_ds_near = 10000.
cfg: r_ds_nearoffset = 0.
cfg: r_ds_size = 512
cfg: r_ds_zoffs = 4.
cfg: r_ds_zscale = 2.
cfg: r_fastparticles = 1
cfg: r_force_xres = 0
cfg: r_force_yres = 0
cfg: r_fullscreen = 0
cfg: r_gamma = 1.
cfg: r_geomem_loc = 2
cfg: r_geomem_size = 16
cfg: r_haze_distort = 4.999999888241291e-003
cfg: r_haze_speed = 6.
cfg: r_hdr = 1
cfg: r_hf_collisionaccuracy = 4
cfg: r_hf_detail = 3
cfg: r_hf_uselod = 1
cfg: r_hwocclusion = 0
cfg: r_hwskinning = 0
cfg: r_light_specdetail = 2
cfg: r_light_specular = 1
cfg: r_light_volumetric = 1
cfg: r_manual_init = 0
cfg: r_maximize = 0
cfg: r_occlusion_test = 1
cfg: r_particlebounce = 0.30000001192092896
cfg: r_physx_usethread = 1
cfg: r_second_gbuffer = 1
cfg: r_shader_exclusion =
cfg: r_shadowoffs = 6.
cfg: r_ssao_offs = 2.
cfg: r_ssao_range = 8.
cfg: r_ssao_rfactor = 9.9999997473787516e-005
cfg: r_stencil = 1
cfg: r_tex_anisotropic = 1.
cfg: r_tex_bits = 32
cfg: r_tex_compression = 1
cfg: r_tex_detail = 2
cfg: r_tex_mipbias = -1.
cfg: r_tonemap = 1
cfg: r_triplebuffer = 1
cfg: r_upscale = 1.
cfg: r_usevbo = 1
cfg: r_vsync = 1
cfg: r_wireframe = 0
cfg: r_xres = 0
cfg: r_xres_view = 0
cfg: r_xres_view_offset = 0
cfg: r_yres = 0
cfg: r_yres_view = 0
cfg: r_yres_view_offset = 0
cfg: r_zreadback = 1
cfg: s_appguid = 31C9F912-7C12-499b-B3D5-4186F45AD31E
cfg: s_appname = Emergency 2013
cfg: s_boxname = DESKTOP-SEEJ78O
cfg: s_debug = 0
cfg: s_debuglevel = 2
cfg: s_hinstance = 4194304
cfg: s_language = de
cfg: s_lastDefaultSuccessVideo = Unnamed
cfg: s_modulename = em2013
cfg: s_mousespeed = 60
cfg: s_thousands_separator = .
cfg: s_username = andre
cfg: soundMaxDistance = 3300.
cfg: start_antialias = 0
cfg: start_effectdetail = 0
cfg: start_lightingdetail = 0
cfg: start_postdetail = 0
cfg: start_resolution_x = 0
cfg: start_resolution_y = 0
cfg: start_shadowdetail = 0
cfg: start_upscale = 0
cfg: ui_hardwarecursor = 1
cfg: ui_novideostream = 0
cfg: ui_showvehicleaddinfo = 1
cfg: ui_tooltipfadetime = 0.80000001192092896
cfg: ui_tooltips = 1
|Initializing engine

|Vision DLL path: C:\Program Files (x86)\Quadriga Games\Emergency 2013\bin.x86\Vision90.dll

|Vision version WIN32 DIRECTX9 - 8, 0, 14, 0

|Using fast timer

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|Features: FPU MMX ISSE 3DNow!

|Vision Core: Allocated 14 kB of memory for Entities

|Settings renderer configuration

|Initialising video driver: 0

|Setting screen mode to x:1680 / y:1050 / frontbuffer bpp:32 / refresh:0

|Screen Mode is fullscreen

|Using Pixel Shader Version: 3.0

|Using Vertex Shader Version: 3.0

|Using Hardware Instancing.

|Initializing WIN32 DirectX9 rendering subsystem

|Setting initial Renderer States

|Vendor: ID=4318 SubSys=-2084106173 Rev=

|Renderer: nvd3dum.dll

|Driver Version: 589842.856149

|Engine initialized

coretimer mode 0
system has 4 hw threads, using 2
|VisMain_cl::DeInit

|DeInitializing Object Data...

|DeInitializing World Data...

|DeInitializing Surface and Texture Data...

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|Features: FPU MMX ISSE 3DNow!

|Vision Core: Allocated 14 kB of memory for Entities

|Settings renderer configuration

|Vision Core: Allocated 34 kB of memory for Lights

Init GFX...
Init Input...
Init Audio...
init physx
 
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