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The Witcher 3: Wild Hunt - Informationen und Diskussionen

Freut Ihr euch auf Witcher 3?


  • Anzahl der Umfrageteilnehmer
    28
verdammt da werd ich wohl meinen pc aufrüsten müssen

hoffentlich wird witcher3 wieder so scharf wie witcher2 :-D
 
also ich denke auch, daß TW3 ein Meisterwerk werden wird und über die 100 Stunden kann ich nur schmunzeln.
Bei mir werden es sicherlich über 1.000 Stunden werden, wenn ich an Skyrim denke und OpenWorld freut mich.

Was ist mit der Demo, wird es eine geben?
Leider ist im deutschen Text nicht darauf eingegangen und mein Englisch ist eingerostet, bin auch etliche Jahre aus der Schule... :-D


Ich habe TW2 mal angespielt und irgendwie hat mir das Kampfsystem nicht zugesagt bzw. ich bin nicht ganz durchgestiegen.
 
also ich denke auch, daß TW3 ein Meisterwerk werden wird und über die 100 Stunden kann ich nur schmunzeln.
Bei mir werden es sicherlich über 1.000 Stunden werden, wenn ich an Skyrim denke und OpenWorld freut mich.

Was ist mit der Demo, wird es eine geben?
Leider ist im deutschen Text nicht darauf eingegangen und mein Englisch ist eingerostet, bin auch etliche Jahre aus der Schule... :-D


Ich habe TW2 mal angespielt und irgendwie hat mir das Kampfsystem nicht zugesagt bzw. ich bin nicht ganz durchgestiegen.

Über eine Demo ist noch nichts bekannt zum jetztigen Zeitpunkt. Leider ist eine Demo bei Open World Spielen auch eher schwierig umzusetzen.... :|

Das Kampfsystem in TW2 ist kein Hack'n'Slay. Es kommt vielmehr auf den richtigen Zeitpunkt zum Zuschlagen an. Abrollen und Zurückweichen ist dabei sehr wichtig, vor allem, wenn man gegen Gruppen kämpft, was man sowieso eher vermeiden sollte. Wenn man sich erst mal an das Kampfsystem gewöhnt hat, macht es richtig Spaß. Du kannst ja auch das neue "Full Combat Rebalance" Mod ausprobieren, das ich weiter oben verlinkt habe, wenn du TW2 noch mal eine Chance geben willst. ;)
 
klar gebe ich TW2 nochmals eine Chance, auch weil das Spiel toll aussieht.
Allerdings kann ich erst in ca. fünf Wochen loslegen.
Bezüglich Demo und OpenWorld hat es Ascaron bzw. Studio II mit Sacred 2 geschafft, daß sozusagen das erste Gebiet bis zur Brücke eine solche geworden ist.

... oder man kann ein Zeitlimit in dieser einbauen...
 
Da bin ich ja wirklich mal gespannt. Das bisherige Videomaterial sieht wirklich gut aus.
 
Ich hoffe Physx wird skalierbar sein.
Auf Low-Medium funktioniert das ja fast ohne Leistungsverlust. Auf High jedoch benötigt man eine recht starke GPU.
 
CD Projekt RED has shared some new screenshots of The Witcher 3: Wild Hunt that appear on the latest issue of Edge magazine.
Quelle mit den Bildern: The Witcher 3 new screenshots - Gamersyde

Sehen gut aus, allerdings etwas zu 'scharf' in meinen Augen. So sieht z.B. das Fell der Wölfe wirklich sehr künstlich aus. Bei dem Bild mit dem brennenden Dorf bin ich mal auf die Systemanforderung gespannt. ;)
 
CD Projekt RED has shared some new screenshots of The Witcher 3: Wild Hunt that appear on the latest issue of Edge magazine.
Quelle mit den Bildern: The Witcher 3 new screenshots - Gamersyde

Sehen gut aus, allerdings etwas zu 'scharf' in meinen Augen. So sieht z.B. das Fell der Wölfe wirklich sehr künstlich aus. Bei dem Bild mit dem brennenden Dorf bin ich mal auf die Systemanforderung gespannt. ;)

Zu den Wölfen (und anderen Effekten).... :X

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The Witcher 3: Wild Hunt facts
(offizielle Angaben von CDPR auf der E3)


Story: A world in turmoil, and the worst is yet to come

The world is in chaos. The air is thick with tensions and the smoke of burned villages. The fearsome Empire of Nilfgaard has struck again, ravaging the hapless Northern Kingdoms. The once-mighty who tried to use Geralt for their own gain are now gone. In these uncertain times, no one can say what the future holds in store, who will bring peace to the world and who will cause it only misery.
But a force darker and deadlier emerges. The petty men and women commanding tin-plated armies fail to understand that their conflict is child’s play compared to the Wild Hunt, the otherworldly threat which now looms. These ghastly spectral riders have plagued the world for ages, plunging it in misery and despair. Yet this time the Wild Hunt seeks one person in particular: the one bestowed upon Geralt by Destiny itself, the one soul Geralt considers kin.


Non-Linear, hand-crafted

The Witcher 3 features over 100 hours of non-linear gameplay, nearly half of which is devoted to the immersive main storyline, a narrative focusing on Geralt and htose closest to him. None of this is automatically generated – both core and side quests are handmade with meticulous care, meaningfully woven into the vibrant game universe. Forming or supporting the main and secondary storylines, they draw players into engaging, intricately-crafted adventures extending across the rich, living, world.
Non-linearity is a core feature of the game, with player choices branching the adventure from the main storyline on multiple levels, from entire sub-stories, to trivial everyday matters. Saving a miller’s son from a wyvern attack may affect who will ultimately don a crown, while thwarting a plot to assassinate a noble lord could spell doom for his oppressed subjects.
Quests may be taken on in any order, completed one at a time or pursued in parallel with others. Regardless of the method, players actions will bring many consequences that change the story and affect the game world. These consequences culminate in three completely different playable epilogues set in one of twelve possible unique world states. Defined by the outcome of climactic events and the fate of key NPCs, these states provide a total of 36 different possible endings.


Choice and consequence

Choice and consequence, the former difficult and often grim, the latter delayed until key moments, is a concept CD Projekt RED devised and developed into its key contribution to the genre. The core of CD Projekt RED’s RPG philosophy, this concept was the backbone of The Witcher 1 and 2. Naturally, choice features prominently in the story, as well as the game mechanics, of The Witcher 3. With the ‘lesser evil’ as a key concept, the story puts players before situations in which there is no clear good: do you help an alderman enchain all the village elves he claims are secretly working for the Scoia’tael, or do you stop him at the risk of enabling outsiders to storm the gates and letting outlaws into the city to massacre all the humans? Such hard choices are complemented by the interactivity of dialogue, letting players choose how they speak to other characters, how they shape their relationships, thus determining how NPCs treat them in return.
Each action impacts the story and the game world. NPCs, communities, monsters and locations all change based on player choice – you may rid a fishing village of drowners and watch its economy prosper, or kill a merchant in one town and see his trading partners in another go bankrupt for lack of goods.
A choice once made resonates, its effects both immediate and delayed. Revisit a location where an important story juncture played out, and you’re sure to find it transformed by your previous actions. Similarly, a choice made in one corner of the world, pertaining to specific characters, could well breed consequences in other lands, among other populations.


Open World: Stroll, ride, swim, sail, believe

The setting for Geralt’s greatest adventure? A vast, rich, completely open world, thirty-five times larger than that in The Witcher 2. By setting the game in this open world, CD Projekt RED has fulfilled its vision of the RPG, adding the last element needed to create complete immersion and true non-linearity.


Roam without borders

Wide open roaming across regions is unspoiled by load times. Landscapes dotted with Points of Interest tempt players to venture off beaten paths in search of possible adventures. Players explore without interruption, encountering no barriers, choosing different means of travel to reach their destination. This whole new approach to exploration means players can vault over barriers, swim through rapids, ride a horse across the dangerous No Man’s Land, run through Novigrad’s narrow streets, or sail under the full moon amidst the Skellige Islands. The world provides an unprecedented feeling of open space and freedom, taking 40 minutes to traverse on horseback end to end. Players can stand atop a mountain, 1200 meters above sea level, breathless as they ponder the distant abyss and wind-swept isles, their look and feel rendered flawlessly.


A continent to discover

The world of The Witcher 3 is vast and continuous, yet diverse, with each of its lands distinguishable by a unique feel inspired by different sources and cultural references:

● No Man’s Land: a sparsely populated, war-ravaged territory, based on Slavic mythology. Murky swamps and dark primeval forests cover this land, where monsters lurk behind every tree and no one can be sure whether they will see another sunrise. Its fields stripped bare by passing armies, No Man’s Land is a place of anarchy, where might makes right and gold buys life.

● Skellige: a wind-swept and rugged archipelago, based on Nordic and Celtic legends and sagas. In these isles, inhabited by proud and noble people, warriors seek fame by facing legendary monsters, druids guard nature’s secrets, and bards sing of heroes past in torch-lit halls. Stubbornly independent, the Skelligers are rigging their longboats and sharpening their spears, ready to lay down their lives defending against the inevitable Nilfgaard invasion.

● Novigrad and its surrounds: a port city inspired by medieval Amsterdam. In this grand city, as rich and colourful as it is corrupt, players witness the persecution of mages by an all-powerful cult, while at the same time dealing with underworld figures poised to profit from the ongoing world war.


A world that lives with or without you

Player actions, whatever their apparent weight, elicit reactions. This principle extends to the new in game economic system, with the price of goods varying based on the surrounding conditions or their price of origin versus Geralt’s current whereabouts in the world: the price of fish will differ depending on the distance from water, a village of trappers and hunters will have many tanneries and leather workers, affecting the price of crafting components and armour.
Left to itself, the world continues living:

● Predators hunt their prey, villages defend themselves against monsters, lovers meet by moonlight.

● Communities react to temperature changes and other phenomena, seeking shelter when it rains or warmth when the temperature drops; they migrate to fulfil their needs or flee threats, while merchant caravans fill the roads and fishermen sail in search of the best catch.

● REDengine 3 incorporates location ambience and expanded dynamic lighting, which enables a realistic, highly-detailed day and night cycles as well as diverse weather conditions – players can observe an approaching storm before experiencing its might as they navigate a rough stretch of sea.


Combat: Poetry in motion

The new combat system in The Witcher 3 has been redesigned in order to combine traditional RPG elements with the speed and precision of a dedicated fighting game. Smooth and responsive, the system gives players full control of Geralt’s blade, challenging them to match their reflects against those of a master swordsman. They will feel what it’s like to be a true witcher, the ultimate monster slayer. Players familiar with the combat mechanics in The Witcher 2 will find that every aspect of the skirmish is now approached with a fresh perspective, expanded and polished to shine, while still retaining the spirit known from the previous game.

● Unlock new blocking moves, attacks and evasions,

● Discover ways to stun foes, ignite them and control their minds with enhanced witcher Signs,

● Poison their blades, set traps and blow their enemies to bits with bombs.

When combined, these attacks kill more efficiently, challenging players to experiment, think creatively and devise new tactics.


Dynamic, fluid and rooted in traditional RPG systems

Through a series of new features, players can merge their skills with Geralt’s developing combat acumen:

● The number of attacks, parries and other combat moves has been greatly increased and rendered fluid with 96 new action sequences, compared to 20 in The Witcher 2.

● Three different sets of movement animations let Geralt adjust his stance to match the dangers he faces.

● Players enjoy complete control of Geralt in combat as there are no QTEs or scripted timing attacks.

● A new camera system, superior even to that utilised in the Xbox 360 version of The Witcher 2, shows fights in all their glory while keeping the focus on what the player needs to see.

● Geralt’s character development visibly affects his behaviour in combat: obtaining a Swordsman skill might increase attack animation speed, while a Mage ability could turn the Igni Sign into a torrent of blue flame.

Use your brain, they’ll use theirs

Combat is realistic, dynamic and rewarding, featuring smart enemies and living battlefields:

● Each of the 80 monsters Geralt can encounter has its own habitat, strengths and weaknesses.

● Improved crowd AI means enemies communicate with each other in combat, coordinating their efforts to surround Geralt or deploy combo attacks.

● Monsters and other foes do not scale with the player: beasts that crush players with a single swipe at the outset become sword fodder by the game’s end.

● Enemy morale shapes with their actions: opponents flee or fight more cautiously when scared, attack recklessly when desperate, and beg for mercy on their knees when defeat is inevitable.

● The environment is a factor in combat, and Geralt can use it to his advantage: he might destroy a hive to unleash an angry swarm of hornets on a foe, or cast the Aard Sign to bury a group of thugs beneath a toppled stack of barrels.


RPG Mechanics: The next generation RPG

The Witcher 3 integrates a robust RPG system into the heart of gameplay. Stats, abilities and items have clear and intuitive effects, changing Geralt and shaping his encounters: a new sword might fell swarming foes en masse, while an enhanced Axii Sign could sway a merchant in negotiations. A tutorial eases players into this system, guiding them through a smooth learning curve as they master the game world.


See more than mere mortals

The new Witcher Senses system adds new depth to combat and gameplay in the Witcher 3, complementing Geralt’s wolf’s head medallion used to detect magic and danger in the previous games. The new Witcher Senses give players the traits of a master predator, the ability to hear like a cat, see like an eagle and kill like an enraged wyvern. Using these sharpened senses, players can act as huntsman, following the tracks left by their prey, hunting it down and striking where it is weakest. When stalking a vampire, Geralt might first use his Witcher Senses to garner evidence off a victim’s corpse and from the surrounding area. Having learned about the foe he faces, he might then prepare suitable bait. Lastly, during the actual encounter, he might use his Witcher Senses again to slow combat and pierce both the vampire’s hearts.


Choose your path, hone your skills, craft your fortune, brew your destiny

The new RPG mechanic binds players stats to gameplay, and does so visibly: players see their strength and dexterity alter their interactions with the game world. In addition, RPG elements such as skill trees, Alchemy and Crafting have become even more engaging and essential elements of the game:

● Players can combine skills from three specialisation path - Swordsman, Mage and Alchemist – to shape hybrid characters.

● Each ability gained has a visible and visceral impact on combat: players who unlock a precision enhancement on the Swordsman tree might then see their blows slice through opponents’ jugulars with deadly regularity.

● Under the expanded Sign casting system, each of Geralt’s five Signs has two different modes, broadening the creative use of magic in combat.

● Alchemy is highly intuitive, with potions used as easily as skills: players drink their brews before combat, then activate them when needed.

● Players can concoct an expanded array of potions, bombs and blade oils, including special mixtures for use against specific monster types.

● Greatly expanded Crafting allows players to create items like armour elements and weapons, significantly adding to Geralt’s deadly combat arsenal.


Visuals: Destined to amaze

The Witcher 3 is the best-looking RPG to date. Built from the ground up for modern PC hardware and taking advantage of the power of next-generation consoles, the game makes no compromises on quality and delivers stunningly beautiful visuals. Matching the level set by games of other genres, where graphics have traditionally been superior – high-end shooters and action games -, The Witcher 3 sets new visual standards for the RPG genre.


Interactive cinematic immersion

The Witcher 3 features extensive cinematic interactivity. Players can end conversations suddenly and brutally, speak in a whisper or hand items to NPCs. Spectacular cut scenes interwoven with gameplay heighten excitement while progressing the story. In-game conversations are natural and realistic thanks to cinematic camera work and varied character configurations: characters speak as they sit, walk or ride side by side. Game world presentation thus enhanced, The Witcher 3 blurs the line between game, cinema and reality.


Breakthrough in visual realism

Presentation of the game world is thoroughly realistic. Drawing on the newest available graphics technologies, the new, state-of-the-art rendered:

● Produces fully dynamic light and shadow effects throughout the game world, generating superior atmosphere and ambiance,

● Generates detailed, realistic looking locations through a significant increase in polygon count.

● Provides a deep, role-playing experience through visually attractive, film-like presentation.


Quelle: New The Witcher 3: Wild Hunt facts
 
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E3 2013 – setting records and raising the bar

ver2_AWARDS_graf_pod_newsa.jpg

Dear whole planet,

We’re sooooo humbled by the amount of positive feedback we got that we just had to list everything in one place and thank you one more time. This E3 set a new benchmark for us and raised the bar quite high – TW1 and TW2 are really great games, but the volume of praise that we managed to get with The Wild Hunt blew us away. We bow before you and send sincere thanks! It’s both inspiring and motivating and sends a clear message to the whole team here at RED – it was worth it!
So, without further ado, here we go:


AWARDS

GameSpot – Best of E3
IGN E3 2013 – Peoples Choice Award
IGN – Best of E3
Official Xbox Magazine – E3 2013 Most Valuable Game
PC Gamer – E3 2013 Most Valuable Game
Polygon – Editor’s Choice E3 ’13
The Escapist – We Love It Award
GryOnline.pl – Best of E3 2013 – Best Game
GryOnline.pl – Best of E3 2013 – Best RPG Game
Games – The Best of E3
SB TV – Pick of E3 2013
Vandal.net – Best of E3
CVG – Best of E3
PlayStation Lifestyle – Best of E3
Videogamer.com – Least Likely To Be Absolute Arse Award
Twinfinite.net – Drool At E3 Award
4Player – E3 Best in Show
GamerNode – Best of E3
9 Lives – Best of E3 2013
Neoseeker – E3 2013 Role Playing Game
Neoseeker – E3 2013 Best of Show
Games – Geek Best of E3
Max Pick – Best of E3 2013
Navigator – Best RPG E3 2013
Whatifgaming – Most Gracious Technological Excellence
Whatifgaming – Most Anticipated
Whatifgaming – Best Adventure Game
Whatifgaming – Best Storyline
Whatifgaming – Game of Show
Machinima – Best of Role-Playing Game E3 2013
Score – Best of E3
Gaming Illustrated – Best of E3
Jeuxvideo.com – Best PC Game
Jeuxvideo.com – Best RPG
Examiner – E3 Best of Show
Xbox360 Achievements – Best RPG of the Show
PlayStation Universe – Best RPG
TechnologyTell – Best Swag
GiantBomb – Best Role-Playing Game
Game Debate – Best In Show E3 2013
Game Informer – Best Role-Playing Game
FleshEatingZipper – Best Role-Playing Game
TechnoBuffalo – Best in Show
Destructoid – Best Role-Playing Game
EGM Now – Best RPG E3 2013
GameTrailers – 2013 Best of E3 – Best Graphics
Ventura County Reporter – Best of E3
IGN – Best Reason to Upgrade Your PC
Hardcore Gamer – Best of E3 Graphics
GamerCast – Best of E3 2013 – Best RPG
Gametrailers – Best of E3


DISTINCTIONS

Game Informer – Best of E3 2013 Nominee
IGN – Best of E3 Nominee
Machinima – Best of Role-Playing Game E3 2013
Destructoid – Best of E3 Nominee – Best of Role-Playing
Hardcoregamer – Best of E3 2013 Nominee
GamersPack – E3 2013 Choice of the Pack – Role Playing Nominee
WorthPlaying – Best of E3 Nominee
GameFront – Best of Show Nominee E3 2013
Lazygamer – Best of E3 2013 Nominee
Flesh Eating Zipper – Best of E3 2013 Nominee
Dvlzgame – Best of E3 2013 Nominee
Gaming Trend – Best Role Playing Game Nominee
Gaming Trend – Best Graphics
Multiplayer.it – Best of E3 Nominee
Gaming Excellence – Best of E3 2013 Nominee – Best Role Playing Game
Gaming Excellence – Best of E3 2013 Nominee – Game of the Show
Gaming Excellence – Best of E3 2013 Nominee – Best Multi Platform Consol Game
Gaming Excellence – Best of E3 2013 Nominee – Best Trailer
Neoseeker – E3 2013 – Role Playing Game Nominee
Neoseeker – E3 2013 Best of Show Nominee
Vandal.net – Best of E3 Nominee
GameTrailers – Best of E3 2013 Nominee
MexicoReset MX – Best of E3 2013 Nominee
XGN – Best of Show Nominee E3 2013
Zoomin.TV Games - Best Games of E3 Top 5
HardcoreGamer – Best of E3 2013 – Game of the Show
HardcoreGamer – Best of E3 2013 – Best PC Game
HardcoreGamer – Best of E3 2013 – Best Graphics
HardcoreGamer – Best of E3 2013 – Best RPG


Quelle: E3 2013 – setting records and raising the bar | CD Projekt RED's Official Blog
 
Also das laut Reportern beste Spiel der E3 wird ein extrem PC optimierter Titel ... Cool :)

It’s no secret that CD Projekt RED is one of the most beloved PC developers out there. And while we are anxiously waiting for both The Witcher 3 and Cyberpunk, CDPR revealed that the PC version of The Witcher 3 will be the definitive version of it. Yes, The Witcher 3 is announced for next-generation consoles and PC, and from this comment we can be sure that CDPR is developing primary on the PC and will be porting its title to consoles after the completion of the PC version. That, or the PC is the lead platform for The Witcher 3′s development.
 
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@Rabowke:
dann schau Dir bitte mal die Felle der Tiere in Skyrim an. Sieht sehr nach steifen Plastiklook aus und vor allem die Haare der NPCs und von Deinem Char. Zum Glück haben sich einige erbarmt, anständiges Haar ins Spiel zu integrieren...
Ich habe am Fell des Wolfes nichts auszusetzen, da es erstmals tausendmal besser und echter aussieht.

Im übrigen freue ich mich jetzt schon, mit Gerald die riesige Welt zu erkunden und hoffentlich ist Triss wieder dabei...
 
Na klar ist Triss wieder dabei. Triss und Yen, rot und schwarz, das wird lustig..... :-D
 
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kann es gut möglich sein, daß die Ankündigung des OpenWorld mehr Leute anlocken wird?
Schaut mich an, denn ich begeistere mich gerade dafür und finde es desshalb schade, wenn andere Entwickler von diesem Model abweichen und zu "Schlauchleveln" überwechseln. (Sacred 3)
 
Ja klar. Man muss sich nur mal ansehen, wie viele Leute Skyrim spielen. Und wenn wir ehrlich sind ist das wirklich herausragende Prinzip dieses Spiels die offene Spielwelt..... ;)
 
Ja klar. Man muss sich nur mal ansehen, wie viele Leute Skyrim spielen. Und wenn wir ehrlich sind ist das wirklich herausragende Prinzip dieses Spiels die offene Spielwelt..... ;)

Und die Möglichkeit, wirklich nach belieben einen Charakter nach seinen Vorzügen zu gestalten. Das ist auch ein wesentlicher Aspekt.
 
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