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  1. #21
    Neuer Benutzer

    Registriert seit
    21.05.2003
    Beiträge
    8
    Zitat Zitat von RR Beitrag anzeigen
    E-Mail ist in solchen Fällen zwar besser, aber egal.
    Problem erkannt.
    Problem gelöst.
    Und die Hauptstadt von Honduras ist Tegucigalpa
    Vielen Dank, melde mich ob es mit der neuen DVD funkt.

  2. #22
    Neuer Benutzer

    Registriert seit
    21.05.2003
    Beiträge
    8
    Neue DVD erhalten installiert und funktioniert. Vielen Dank nochmal für die hilfe

  3. #23
    RR
    RR ist offline
    Print-Ikone
    Avatar von RR
    Registriert seit
    22.03.2001
    Beiträge
    1.329
    Immer gern behilflich.
    Freut mich, dass nun bei dir alles klappt.

  4. #24
    Neuer Benutzer

    Registriert seit
    27.09.2015
    Beiträge
    1
    Meine Installation hat 10,7 GB und startet unter Windows 10 trotzdem nicht (em2013.exe startet nicht)logdatei ist hier:
    Init Filesystem...
    Registered FS device "local"
    Registered FS device "base"
    Registered FS device "lang"
    Registered FS device "save"
    ?BLFileSystem:pen("C:\Users\andre\AppData\Local/Quadriga Games/Emergency 2013//em2013.cfg",BLFM_READ): Could not open
    cfg: a_2dvolume = 0.5
    cfg: a_3dvolume = 1.
    cfg: a_debug = 0
    cfg: a_mixbitrate = 16
    cfg: a_mixchannels = 2
    cfg: a_mixfrequency = 22050
    cfg: a_mixspeakercfg = unknown
    cfg: a_musicvolume = 0.30000001192092896
    cfg: a_videovolume = 1.
    cfg: a_voicevolume = 1.
    cfg: cheat_alwaysclassified = 0
    cfg: cheat_developerkeys = 0
    cfg: cheat_endlessmoney = 0
    cfg: cheat_hegren = 0
    cfg: cheat_mastermode = 0
    cfg: cheat_sharpshooterphysic = 0
    cfg: ds_shiftx = 0.49950000643730164
    cfg: ds_shifty = 0.49950000643730164
    cfg: e2012_freeplay_endless = 1
    cfg: e2012_freeplay_training = 0
    cfg: e2012_multiplay_map = 0
    cfg: e2013_freeplay_training = 0
    cfg: e4_ambientsound = 1
    cfg: e4_animspeed = 1.
    cfg: e4_animtranstime = 0.25
    cfg: e4_autogetequipment = 1
    cfg: e4_autoplaygame = 0
    cfg: e4_autoplaygame_time = 120.
    cfg: e4_autosave = 0
    cfg: e4_autosave_filepath = mod:/Maps/autosave.e4m
    cfg: e4_autosave_time = 60.
    cfg: e4_bandwidthadaptionmethod = 1
    cfg: e4_blackbar_fadetime = 1.
    cfg: e4_blackbar_height = 128.
    cfg: e4_blkey = 1
    cfg: e4_bluelightintensity = 1200.
    cfg: e4_chatcolor0 = ff8080
    cfg: e4_chatcolor1 = 80ff80
    cfg: e4_chatcolor2 = 8080ff
    cfg: e4_chatcolor3 = d0d0d0
    cfg: e4_checkpossible = 1
    cfg: e4_chop_h0 = 0.95999997854232788
    cfg: e4_chop_h1 = 0.99000000953674316
    cfg: e4_chop_t0 = 1.2999999523162842
    cfg: e4_chop_t1 = 1.
    cfg: e4_chop_time = 3.5
    cfg: e4_chop_two = 1
    cfg: e4_createserver_gamemode = 3
    cfg: e4_createserver_numplayers = 4
    cfg: e4_createserver_servername =
    cfg: e4_createserver_visibility = 1
    cfg: e4_dbgpbuffer = 0
    cfg: e4_defaultbasepos_x = 219.
    cfg: e4_defaultbasepos_y = 70.
    cfg: e4_depthfill = 1
    cfg: e4_detaillevel = 2
    cfg: e4_devmode = 0
    cfg: e4_difficulty = 1
    cfg: e4_directip =
    cfg: e4_doocclusion = 1
    cfg: e4_fakeshadow = 0
    cfg: e4_fastchildupdate = 0
    cfg: e4_fireheli_radius = 750.
    cfg: e4_firesteps = 5
    cfg: e4_footprints = 1
    cfg: e4_footprinttime = 10.
    cfg: e4_fp_cheatpenalty = 0
    cfg: e4_fp_debug = 0
    cfg: e4_freecamera = 0
    cfg: e4_gamespeed = 1.
    cfg: e4_highlightingicons = 1
    cfg: e4_highlightnewvehicles = 1
    cfg: e4_jpegscreenshots = 1
    cfg: e4_leftclicksystem = 0
    cfg: e4_lightfactor = 1.
    cfg: e4_loadbinary = 2
    cfg: e4_make_screenshot = 1
    cfg: e4_matchmakingmode = 1
    cfg: e4_maxcampitch = 55.
    cfg: e4_maxcamz = 3400
    cfg: e4_maxvideotextures = 4
    cfg: e4_mincampitch = 47.
    cfg: e4_mincamz = 1800
    cfg: e4_minfiretemp = -30000.
    cfg: e4_mod =
    cfg: e4_mp_nophysics = 0
    cfg: e4_mp_noragdolls = 1
    cfg: e4_mptimeout = 15.
    cfg: e4_musiclevel = 0.
    cfg: e4_netcompression = 1
    cfg: e4_nettickdivider = 3
    cfg: e4_novistest = 0
    cfg: e4_playername =
    cfg: e4_poll_selinfo = 1
    cfg: e4_rf_acf = 5.000000074505806e-002
    cfg: e4_rf_adf = 1.0099999904632568
    cfg: e4_rf_backfactor = 2.
    cfg: e4_rf_bop = 80.
    cfg: e4_rf_bos = 1000.
    cfg: e4_rf_bov = 250.
    cfg: e4_rf_changepenalty = 1000.
    cfg: e4_rf_debug = 0
    cfg: e4_rf_groupstreettargetdist = 500.
    cfg: e4_rf_hof = 500.
    cfg: e4_rf_hos = 400.
    cfg: e4_rf_hrrdf = 3.
    cfg: e4_rf_hrrt = 0.69999998807907104
    cfg: e4_rf_hrrtuc = 2.
    cfg: e4_rf_hsd = 5.
    cfg: e4_rf_hsiadf = 5.
    cfg: e4_rf_hsrrdf = 10.
    cfg: e4_rf_htp = 200.
    cfg: e4_rf_mad = 5.2359879016876221e-002
    cfg: e4_rf_minstreetdist = 2500.
    cfg: e4_rf_mqsl = 5000
    cfg: e4_rf_mscl = 3500
    cfg: e4_rf_msd = 0.
    cfg: e4_rf_mtsl = 5000
    cfg: e4_rf_personusecurve = 1
    cfg: e4_rf_pof = 80.
    cfg: e4_rf_pos = 90.
    cfg: e4_rf_showstreetpos = 0
    cfg: e4_rf_smoothsteps = 5
    cfg: e4_rf_stepsinadvance = 5
    cfg: e4_rf_stepsinadvance_move = 3
    cfg: e4_rf_streetmode = 0
    cfg: e4_rf_tdtf = 0.60000002384185791
    cfg: e4_rf_tef = 1.5
    cfg: e4_rf_useforcivil = 0
    cfg: e4_rf_vof = 350.
    cfg: e4_rf_vos = 250.
    cfg: e4_scrollspeed = 1
    cfg: e4_shadow = 1
    cfg: e4_shadow_fading = 1
    cfg: e4_shadow_object = 64
    cfg: e4_shadow_terrain = 128
    cfg: e4_shadowdist = 8000
    cfg: e4_shadowheight = 10000
    cfg: e4_shadowupdate = 1
    cfg: e4_sharpshooter_idletime = 2.
    cfg: e4_shooter_idletime = 1.
    cfg: e4_shooter_power = 200.
    cfg: e4_shooter_range = 750.
    cfg: e4_shooter_spread = 9.
    cfg: e4_showcampos = 0
    cfg: e4_showFireDroneHint = 1
    cfg: e4_showmousepos = 0
    cfg: e4_showobjnames = 0
    cfg: e4_showoccluder = 0
    cfg: e4_showpaths = 0
    cfg: e4_smooth_Camfloor_dist = 1000.
    cfg: e4_smoothdistance = 150.
    cfg: e4_smoothmovement = 1
    cfg: e4_sun = 1
    cfg: e4_sunheight = 32000
    cfg: e4_sunrise = 5.
    cfg: e4_sunrise_duration = 3.
    cfg: e4_sunset = 21.
    cfg: e4_sunset_duration = 2.
    cfg: e4_sunx = 32000.
    cfg: e4_suny = 16000.
    cfg: e4_sunz = 4000.
    cfg: e4_tagmarker = Objects/Misc/3dcursor.e4p
    cfg: e4_tickspersecond = 20
    cfg: e4_tutorialenabled = 1
    cfg: e4_tutorialhl_a = 100
    cfg: e4_tutorialhl_b = 192
    cfg: e4_tutorialhl_g = 255
    cfg: e4_tutorialhl_r = 131
    cfg: e4_undomemory = 32768
    cfg: e4_use_zbr = 0
    cfg: e4_vehicletext_amb =
    cfg: e4_vehicletext_fd =
    cfg: e4_vehicletext_pol =
    cfg: e4_vehicletext_tec =
    cfg: e4_ver_major = 3
    cfg: e4_ver_minor = 1
    cfg: e4_ver_type = f
    cfg: e4_voiceactive = 0
    cfg: e4_voicecamctrl = 0
    cfg: e4_voiceenabled = 0
    cfg: e4_voicevolume = -1.
    cfg: e_extinguish_bars = 1
    cfg: e_terrainthread = 1
    cfg: editor_innerborderdist = 500.
    cfg: em2012_mode_active = 0
    cfg: em2013_mode_active = 0
    cfg: em2014_mode_active = 0
    cfg: fs_archdeviceenabled = 0
    cfg: fs_archiveext = spk
    cfg: fs_basepath = ../data/
    cfg: fs_execdir = C:\Program Files (x86)\Quadriga Games\Emergency 2013\bin.x86\
    cfg: fs_langpath = lang/
    cfg: fs_logfile = C:\Users\andre\AppData\Local/Quadriga Games/Emergency 2013//em2013.log
    cfg: fs_modpath = ../mods/
    cfg: fs_nomissingmsg = .v3s
    cfg: fs_savepath = C:\Users\andre\AppData\Local/Quadriga Games/Emergency 2013/
    cfg: fs_savesubfolder = Quadriga Games/Emergency 2013/
    cfg: fs_screenshotpath = C:\Users\andre\Pictures
    cfg: fs_screenshotproduct = emergency2013
    cfg: game_server_port = 58282
    cfg: gcamrot = 1
    cfg: hud_visible = 0
    cfg: master_server_addr = matchmaking.sixteen-tons.de
    cfg: master_server_port = 54322
    cfg: match_making_port = 12345
    cfg: net_devicebcastaddr = 255.255.255.255
    cfg: net_devicebcastsupp = 1
    cfg: net_devicemcastsupp = 1
    cfg: net_devicenetmask = 255.255.255.0
    cfg: net_deviceppp = 0
    cfg: net_generictimeout = 20
    cfg: net_localhostname = localhost
    cfg: net_localip = 127.0.0.1
    cfg: net_protocolversion = 2
    cfg: net_relaxedtimeout = 90
    cfg: r_aa_strength = 0.25
    cfg: r_anim_usethread = 1
    cfg: r_clipfar = 32000.
    cfg: r_clipnear = 5.
    cfg: r_colorbits = 32
    cfg: r_cr_distfade = 0
    cfg: r_cr_distfadeend = 1000.
    cfg: r_cr_distfadestart = 0.
    cfg: r_cr_distscale = 0
    cfg: r_cs_collisionaccuracy = 2
    cfg: r_cs_detail = 2
    cfg: r_cs_enabled = 1
    cfg: r_cs_lightingdetail = 2
    cfg: r_cs_morphing = 0
    cfg: r_debug = 0
    cfg: r_depthbits = 24
    cfg: r_df_blue = 255
    cfg: r_df_end = 8000
    cfg: r_df_exp = 3.9999998989515007e-004
    cfg: r_df_green = 255
    cfg: r_df_red = 255
    cfg: r_df_start = 5
    cfg: r_df_type = 0
    cfg: r_ds_alpha_treshold = 0.60000002384185791
    cfg: r_ds_centerx = 0.5
    cfg: r_ds_centery = 0.5
    cfg: r_ds_far = 14000.
    cfg: r_ds_fovscale = 1.2999999523162842
    cfg: r_ds_near = 10000.
    cfg: r_ds_nearoffset = 0.
    cfg: r_ds_size = 512
    cfg: r_ds_zoffs = 4.
    cfg: r_ds_zscale = 2.
    cfg: r_fastparticles = 1
    cfg: r_force_xres = 0
    cfg: r_force_yres = 0
    cfg: r_fullscreen = 0
    cfg: r_gamma = 1.
    cfg: r_geomem_loc = 2
    cfg: r_geomem_size = 16
    cfg: r_haze_distort = 4.999999888241291e-003
    cfg: r_haze_speed = 6.
    cfg: r_hdr = 1
    cfg: r_hf_collisionaccuracy = 4
    cfg: r_hf_detail = 3
    cfg: r_hf_uselod = 1
    cfg: r_hwocclusion = 0
    cfg: r_hwskinning = 0
    cfg: r_light_specdetail = 2
    cfg: r_light_specular = 1
    cfg: r_light_volumetric = 1
    cfg: r_manual_init = 0
    cfg: r_maximize = 0
    cfg: r_occlusion_test = 1
    cfg: r_particlebounce = 0.30000001192092896
    cfg: r_physx_usethread = 1
    cfg: r_second_gbuffer = 1
    cfg: r_shader_exclusion =
    cfg: r_shadowoffs = 6.
    cfg: r_ssao_offs = 2.
    cfg: r_ssao_range = 8.
    cfg: r_ssao_rfactor = 9.9999997473787516e-005
    cfg: r_stencil = 1
    cfg: r_tex_anisotropic = 1.
    cfg: r_tex_bits = 32
    cfg: r_tex_compression = 1
    cfg: r_tex_detail = 2
    cfg: r_tex_mipbias = -1.
    cfg: r_tonemap = 1
    cfg: r_triplebuffer = 1
    cfg: r_upscale = 1.
    cfg: r_usevbo = 1
    cfg: r_vsync = 1
    cfg: r_wireframe = 0
    cfg: r_xres = 0
    cfg: r_xres_view = 0
    cfg: r_xres_view_offset = 0
    cfg: r_yres = 0
    cfg: r_yres_view = 0
    cfg: r_yres_view_offset = 0
    cfg: r_zreadback = 1
    cfg: s_appguid = 31C9F912-7C12-499b-B3D5-4186F45AD31E
    cfg: s_appname = Emergency 2013
    cfg: s_boxname = DESKTOP-SEEJ78O
    cfg: s_debug = 0
    cfg: s_debuglevel = 2
    cfg: s_hinstance = 4194304
    cfg: s_language = de
    cfg: s_lastDefaultSuccessVideo = Unnamed
    cfg: s_modulename = em2013
    cfg: s_mousespeed = 60
    cfg: s_thousands_separator = .
    cfg: s_username = andre
    cfg: soundMaxDistance = 3300.
    cfg: start_antialias = 0
    cfg: start_effectdetail = 0
    cfg: start_lightingdetail = 0
    cfg: start_postdetail = 0
    cfg: start_resolution_x = 0
    cfg: start_resolution_y = 0
    cfg: start_shadowdetail = 0
    cfg: start_upscale = 0
    cfg: ui_hardwarecursor = 1
    cfg: ui_novideostream = 0
    cfg: ui_showvehicleaddinfo = 1
    cfg: ui_tooltipfadetime = 0.80000001192092896
    cfg: ui_tooltips = 1
    |Initializing engine

    |Vision DLL path: C:\Program Files (x86)\Quadriga Games\Emergency 2013\bin.x86\Vision90.dll

    |Vision version WIN32 DIRECTX9 - 8, 0, 14, 0

    |Using fast timer

    |Initializing Vision Graphics Engine

    |Detecting CPU type and features

    |Features: FPU MMX ISSE 3DNow!

    |Vision Core: Allocated 14 kB of memory for Entities

    |Settings renderer configuration

    |Initialising video driver: 0

    |Setting screen mode to x:1680 / y:1050 / frontbuffer bpp:32 / refresh:0

    |Screen Mode is fullscreen

    |Using Pixel Shader Version: 3.0

    |Using Vertex Shader Version: 3.0

    |Using Hardware Instancing.

    |Initializing WIN32 DirectX9 rendering subsystem

    |Setting initial Renderer States

    |Vendor: ID=4318 SubSys=-2084106173 Rev=

    |Renderer: nvd3dum.dll

    |Driver Version: 589842.856149

    |Engine initialized

    coretimer mode 0
    system has 4 hw threads, using 2
    |VisMain_cl:eInit

    |DeInitializing Object Data...

    |DeInitializing World Data...

    |DeInitializing Surface and Texture Data...

    |Initializing Vision Graphics Engine

    |Detecting CPU type and features

    |Features: FPU MMX ISSE 3DNow!

    |Vision Core: Allocated 14 kB of memory for Entities

    |Settings renderer configuration

    |Vision Core: Allocated 34 kB of memory for Lights

    Init GFX...
    Init Input...
    Init Audio...
    init physx

  5. #25
    Erfahrener Benutzer
    Avatar von Wynn
    Registriert seit
    26.08.2012
    Ort
    Buffed
    Beiträge
    7.098
    Das könnte dran liegen es ab windows 8 nicht mehr läuft

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