Server - Some potential sources for lag/rubberbanding have been
eliminated
Server - The old reserved slots has been replaced by a
kick-on-demand system like in BF2
Server - Log file for server
admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat
messages are logged
Server - Idle kick is controllable
Server -
Profanity filter can be disabled
Server -
Teamkill -kick system
is controllable
Server - Ticket counts and bleed rate are
controllable per-level
Server - Infantry only mode available
per-level
Server - Initial spawn delay and respawn delay are
adjustable
Server - Server description can be up to 400 characters,
and use "|" for line breaks
Server - Banlist can contain up to
10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally
happened
Admin Interface - ensured that player.onJoin events always
report the player name
Admin Interface - events triggered when
people spawn
Admin Interface - much more info on kills
Admin
Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter
handling has been tweaked
Gameplay - Weapon tweaks have been
implemented based on PC public feedback
Gameplay - Fixed technical
hang when a crate was armed outside of the combat area
Gameplay -
"Victory is near" message was shown for the wrong team on Valparaíso,
this has been fixed
Gameplay - Countermeasures can be fired when
driving a helicopter
Gameplay - The brightness of the pilot view in
the Russian helicopter has been reduced
Gameplay - Advanced
Spotting scope works better
Gameplay - Knifing people in the back
works again (we backed out the change that we had done for Server R11)
Server Browser - Servers are sorted into 3 categories: Normal,
Modified, Hardcore depending on their settings
Server Browser –
Added support for retrieving update progress
Server Browser - Now
refreshes information
Server Browser - Join queue system when
attempting to join a full server
Server Browser - all settings are
automatically saved between sessions
Server Browser -
ping s are sent via an alternate
mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics
Glitch es and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user
controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how
settings are written to disk; this should reduce/eliminate the spawn
lag
Client - Fixed bug where a player could join a server before the
stats has been downloaded causing faulty stats in "EOR- unlock
progression"-screen
Client - New chat system allows chatting when
dead (but not during end of round) and keeps a 100 lines log
Client
- Improved Play Now functionality
Client - Removed K/D ratio and
Skill Level filters in the
leaderboards
Client - Any points you get while being dead will be
added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons