“Early Access gives you the chance to support the development of Divinity: Original Sin. You'll receive the full game upon release and immediate access to the alpha which currently contains the first 15 hours of the game . Be aware that it's still rough around the edges and that certain features are missing. New features and improvements will be added regularly.
If you want a polished experience, we advise you not to play the Early Access version. It only makes sense to play an Early Access game if, for instance, you want to support the development of the game, you want to influence development with your feedback or if you want to get a taste of things to come.
In case you're wondering, the money we make via Early Access is being invested back into the game. Divinity: Original Sin is very important to us and we are totally committed to making this a truly epic RPG.
The Early Access version contains both single-player and cooperative multiplayer modes but to play in multiplayer, your friend will also need and an Early Access copy of Divinity: Original Sin.
Divinity: Original Sin will ship with a very powerful RPG editor with which you can make your own RPG adventures. These you can then share (and play) with other players. It is currently not part of the Early Access version, but we're hoping to add it soon.
We will be updating the game regularly. It's important to know that save games will not be compatible between versions.
The game will be available in several languages, but the Early Access version will only be in English. New languages (French, German, Russian, Polish) will become available upon release.
New areas may be added during the Early Access phase, but the idea is not to release the entire game world prior to the final game launch. We’d like to avoid there being too many spoilers out there for other players.
Your feedback is very important to us, so we'd love to hear from you. Let us know what you think of the balancing, what bugs you encountered, what you think could be improved and what adventures you experienced. The more you tell us, the better we can make Divinity: Original Sin.
Thank you in advance!”