Edit:
File Name
Benchmark
Version 1.1.0
Width 1280
Height 1024
Anti-Aliasing None
Anti-Aliasing Quality 0
Texture Filtering Optimal
Anisotropic Level 1
VS Profile 3_0
PS Profile 3_0
Force full precision No
Disable HW shadow mapping No
Disable post-processing No
Force software vertex shader No
Color mipmaps No
Force software FP filtering No
Repeat tests Off
Fixed framerate Off
Comment
3DMark Score 6550 3DMarks
SM2.0 Score 3043
HDR/SM3.0 Score 3172
CPU Score 1387
Game Score N/A N/A
GT1 - Return To Proxycon 25,997 FPS SM2.0 Graphics Tests
GT2 - Firefly Forest 24,724 FPS SM2.0 Graphics Tests
CPU1 - Red Valley 0,441 FPS CPU Tests
CPU2 - Red Valley 0,697 FPS CPU Tests
HDR1 - Canyon Flight 28,623 FPS HDR/SM3.0 Graphics Tests
HDR2 - Deep Freeze 34,808 FPS HDR/SM3.0 Graphics Tests
Fill Rate - Single-Texturing 0,000 N/A N/A Feature Tests
Fill Rate - Multi-Texturing 0,000 N/A N/A Feature Tests
Pixel Shader 0,000 N/A N/A Feature Tests
Vertex Shader - Simple 0,000 N/A N/A Feature Tests
Vertex Shader - Complex 0,000 N/A N/A Feature Tests
Shader Particles (SM3.0) 0,000 N/A N/A Feature Tests
Perlin Noise (SM3.0) 0,000 N/A N/A Feature Tests
8 Triangles 0,000 N/A N/A Batch Size Tests
32 Triangles 0,000 N/A N/A Batch Size Tests
128 Triangles 0,000 N/A N/A Batch Size Tests
512 Triangles 0,000 N/A N/A Batch Size Tests
2048 Triangles 0,000 N/A N/A Batch Size Tests
32768 Triangles 0,000 N/A N/A Batch Size Tests
ob des gut ist? Kann mir noch jemand erklären was bei texture filtering das beste ist? Bilinerar ,trilinear.....?