wir reden aneinander vorbei, was allerdings nicht weiter verwunderlich ist: steam vr ist nämlich nicht gleich steam vr, auch wenn beides miteinander natürlich zusammenhängt.
als steam vr wird seit einiger zeit der vr-modus bezeichnet, den steam unterstützt und der in der tat natürlich auch mit geräten wie vor allem der oculus rift möglich ist (womit auch sonst?).
ebenfalls als steam vr wird aber das gesamte vr-ökosystem von valve bezeichnet, das auf der
gdc erstmalig präsentiert wurde, bestehend aus lighthouse und eben auch einer software (tools etc.), wozu momentan eben nur das htc vive kompatibel ist.
und darauf zielte meine frage ab, die ich mir inzwischen aber auch selbst beantworten konnte:
"Currently,
the HTC Vive is the only virtual reality headset that's part of Valve's Steam VR push. That's not because it's the
only one, but because it's the only one we know about thus far. "You should think of the Vive as the first in the same way there are multiple Steam Machines," Valve president Gabe Newell told me this morning. In other words, Steam VR is an open platform supported by Valve. "We're building tools and hopefully they're valuable to hardware partners who want to do it. In some cases, we'll take the leadership role in shipping stuff. But we're really just building tools for other people to continue. So you'll see more headsets.
That's an important distinction. Valve handed off the announcement of its VR headset to HTC, a company known for making phones and a
bizarre, strangely attractive camera. But Valve also undercut HTC's news by announcing
its own VR initiative a week earlier. It's become clearer across the past two weeks that, while the HTC Vive is a big push for Valve, the bigger picture of SteamVR involves Valve setting up an ecosystem with free tools for any company to use. "Build it and they will come," in so many words."
Valve's push into VR will span many headsets from many companies