Oblivion Patch 1.1 erschienen
cal1s am 06.06.2006 19:27 schrieb:
alle details wie liste der änderungen und download findet ihr auf meiner seite.
Oder hier: http://planetelderscrolls.gamespy.com/fullstory.php?id=83255
Schreib doch nächstes mal den Namen in den Titel....
Ist der Patch auch für die DV?
Bug Fixes
Fixed an issue with falling through collision in Fort Wooden Hand.
Fixed issue with remapping controls in French, German, Italian
and Spanish versions.
Fixed issue with some shadows not lining up.
Going to jail while equipped with bound armor or weapons no longer
crashes the game.
Fixed issue with bound weapons not dispelling properly after dismounting
a horse.
Fixed issue with player shadow being delayed after fast travel.
Fixed infinite gold issue on some dead NPCs.
Fixed issue with disease resistences that made it impossible to
contract vampirism under certain circumstances.
Fixed an issue where occasionally skills would not increase properly
after you received an increase in a way other than skill uses like
as a quest reward.
Fixed issue where spells, powers and lesser powers were being
improperly resisted when the player cast them on themselves.
Fixed an issue where creatures and NPCs would not go into combat
properly after being hit by a projectile.
Fixed an issue with duplicating items and unequiping the bow.
Fixed an exploit that allowed you to sell equipped items to a
vendor more than once while on a horse.
Fixed an issue with items reappearing in dead bodies after saving
and reloading.
Fixed crash when NPC with active light spell on them unloaded
from memory.
New Very Low Quality graphic setting available under Launcher
options with improved support for low end FX cards (5700 and lower).
To use this setting, go to the Launcher, select Options and click
Reset to Defaults to allow the auto detect to check your system.
Implemented SLI-mode optimizations on Nvidia cards, and Crossfire
optimizations for ATI cards.
Fixed a crash issue where loading a save would crash if the player
had extra data on them.
Fixed an issue for LOD art for city was not unloading quickly
enough when exiting an interior.
Fixed an issue where Aylied doors would not open when activated
in Miscarcand.
Quest Fixes
If you are permanently expelled from Mages Guild, you can now
go back into the Mages Guild buildings.
In The Siren's Deception, the door to Gweden farmhouse is prevented
from locking too soon if player exits too quickly.
In the Light the Dragonfires quest, player controls are prevented
from being locked if player accidentally hits Ocato during the
final battle in the Imperial Palace.
In the Confront the King quest, fixed an issue where Mannimarco
would occasionally stop fighting the player while the player's
controls are locked.
In Corruption and Conscience, fixed an issue if player got to
Llevana's house earlier than expected and she would initiate trespass
behavior rather than move the quest forward.
In Theranis' Mistake, it is no longer possible to get multiple
copies of Ahdarji's ring. Also, fixed an issue with player receiving
Blood Price topic too early in the quest.
In the Leyawiin Recommendation quest, it is no longer possible
to bypass Kalthar in Fort Blueblood.
In Revenge Served Cold, Corrick will now recognize when player
had the jade amulet in their inventory if No Stone Unturned quest
had been previously completed.
In Infiltration, player can no longer kill Blackwood Company members
and stop progress in Fighter's Guild.
In Dark Brotherhood, if you kill fellow members and get kicked
out of the guild, you can no longer continue to progress in the
questline until you redeem yourself and get back in.
In The Master's Son, the player now properly receives their reward
when completing the quest.
In Caught in the Hunt, fixed an issue where NPCs would not go
into combat properly.
In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's
body would disappear if you left the well.
Getting disqualified from the first Arena match no longer blocks
you from further matches.
In Till Death Do They Part, the Count no longer rewards player
with gold more than once. Fixed an issue with not receiving the
Vampire Ashes topic if the player picked up vampire ashes before
getting the quest. Fixed issue where Bloodgrass topic was not added
if player finished the Main Quest before starting quest. Hal-Liurz
will now follow player properly when asked about the cure.
In Mystery and Harlun's Watch, the dead body you are supposed
to find will no longer disappear from Swampy Cave if you cleared
out the dungeon before starting the quest.
In Blood of the Daedra, Martin will now recognize Spellbreaker
as a Daedric artifact.
In When the Vow Breaks, additional instance of Rockshatter are
now prevented from appearing on Bjalfi's dead corpse after saving
and reloading.
In Paranoia, game no longer crashes when Bernadette Peneles exits
the city while you are following her.
For Clavicus Vile quest, fixed crash with giving or refusing to
give Umbra to Clavicus Vile.
Plugin Fixes
Fixed issue with saving your game while an actor is in a new interior
cell created in a plugin, and re-loading the save game without
the plugin.
Fixed issue with loading previous saves with plugin that contains
new base objects that are containers, NPCs and creatures.
Fixed issue with linked pathpoints scripted to switch on/off that
are modified by a plugin.
NPC's companions no longer disappear when they fast travel with
player to an exterior cell that is modified by a plugin.
New scripted spell effects created in a plugin now work properly.
@Dimebag: Thx
