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News - UT 2003 - Einzelspieler-Kampagne fertig

Nali_WarCow

Spiele-Professor/in
Mitglied seit
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Vielleicht nicht uninteressant neben den News zur SP-Modus:
Not much longer folks.

Menus have been reworked and are being ironed out.

Server browser is almost finished.

We're focusing on testing the maps that are shipping with the demo.

4 maps will be in the demo: (forgive me if this has been posted before)

ANTALUS - DM map in an exterior setting. Beautiful grass, rolling hills, neat rock structures around, etc...
ASBESTOS- DM map in a factory style setting.
CITADEL - CTF map - Like Face, but with multiple paths.
ANUBIS - Bombing Run map - tons of fun.

Level Designers are reviewing the AI in their maps to make sure that the bots know how to Shieldgun jump, Translocate, Double Jump, and Low Grav jump to EVERY available spot in their maps.

The single player campaign is being tested and finalized.

The Redeemer is in and fully functional and is very close to being bug free.

All levels are being finalized for ragdoll (low poly) collision.

Extras are being put in. Select a mesh for your player avatar and the voice is now hooked up to announce it. Kill someone with a redeemer and their body goes flying. Sound matches up with the redeemer explosion properly. Mutators are being tested in random combinations with each other. Instagib with zoom and translocator and QUAD jump is quite a kick!

One thing that I'm excited about with the new UT - all of the gametypes will be very fun and viable online. Assault and the original Domination, as much as I love them, had some issues that prevented them from reaching their full potential online. Dom 2.0 and Bombing Run are right up there with CTF and other gametypes!

Hang in there guys!

Cliff
Quelle: http://www.ina-community.com/forums/showthread.php?s=0dc36231368906e4404c83aeb1f7a52a&threadid=199717
 
Jetzt ist Deine Meinung gefragt: Hier kannst Du deinen Kommentar zum Artikel veröffentlichen und mit anderen Lesern darüber diskutieren.

arrow_right.gif
Zum Artikel: http://www.pcgames.de/aid,78851
 
Vielleicht nicht uninteressant neben den News zur SP-Modus:
Not much longer folks.

Menus have been reworked and are being ironed out.

Server browser is almost finished.

We're focusing on testing the maps that are shipping with the demo.

4 maps will be in the demo: (forgive me if this has been posted before)

ANTALUS - DM map in an exterior setting. Beautiful grass, rolling hills, neat rock structures around, etc...
ASBESTOS- DM map in a factory style setting.
CITADEL - CTF map - Like Face, but with multiple paths.
ANUBIS - Bombing Run map - tons of fun.

Level Designers are reviewing the AI in their maps to make sure that the bots know how to Shieldgun jump, Translocate, Double Jump, and Low Grav jump to EVERY available spot in their maps.

The single player campaign is being tested and finalized.

The Redeemer is in and fully functional and is very close to being bug free.

All levels are being finalized for ragdoll (low poly) collision.

Extras are being put in. Select a mesh for your player avatar and the voice is now hooked up to announce it. Kill someone with a redeemer and their body goes flying. Sound matches up with the redeemer explosion properly. Mutators are being tested in random combinations with each other. Instagib with zoom and translocator and QUAD jump is quite a kick!

One thing that I'm excited about with the new UT - all of the gametypes will be very fun and viable online. Assault and the original Domination, as much as I love them, had some issues that prevented them from reaching their full potential online. Dom 2.0 and Bombing Run are right up there with CTF and other gametypes!

Hang in there guys!

Cliff
Quelle: http://www.ina-community.com/forums/showthread.php?s=0dc36231368906e4404c83aeb1f7a52a&threadid=199717
War schon in der Mache, als Du dieses Posting abgesetzt hast ;)
 
es ist ja allgemein bekannt, dass ut2003 hohe systemanforderungen hat, aber was mich sehr überrascht hat, war der festplattenspeicher
3GB sind nötig - ist ja heutzutage bei keinem woll ein platzproblem

aber was waren die größten spiele bis jetzt - das würd mich mal interessieren
dann wird mal was anders als nur die grafikkarte betrachtet

mfg
thomas
 
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