• Aktualisierte Forenregeln

    Eine kleine Änderung hat es im Bereich Forenregeln unter Abschnitt 2 gegeben, wo wir nun explizit darauf verweisen, dass Forenkommentare in unserer Heftrubrik Leserbriefe landen können.

    Forenregeln


    Vielen Dank
  • Kritk / Fragen / Anregungen zu Artikeln

    Wenn ihr Kritik, Fragen oder Anregungen zu unseren Artikeln habt, dann könnt ihr diese nun in das entsprechende Forum packen. Vor allem Fehler in Artikeln gehören da rein, damit sie dort besser gesehen und bearbeitet werden können.

    Bitte beachtet dort den Eingangspost, der vorgibt, wie der Thread zu benutzen ist: Danke!

News - Elite Force 2 - neuer Beta-Patch

spassiger

Spiele-Enthusiast/in
Mitglied seit
01.03.2002
Beiträge
1.844
Reaktionspunkte
1
Und was ist mit "etlichen Fehlern" gemeint? Etwas konkreter könnte es schon sein, Herr Bringewatt! ;)
 
Jetzt ist Deine Meinung gefragt: Hier kannst Du deinen Kommentar zum Artikel veröffentlichen und mit anderen Lesern darüber diskutieren.

arrow_right.gif
Zum Artikel: http://www.pcgames.de/aid,219920
 
[l]am 08.09.03 um 14:24 schrieb spassiger:[/l]
Und was ist mit "etlichen Fehlern" gemeint? Etwas konkreter könnte es schon sein, Herr Bringewatt! ;)

Mußt doch nur mal auf den Downloadlink klicken. Wird alles dort beschrieben:
CTF Scoring ? Scores now only exist to show successful flag capture and flag recovery. Frags do not count towards winning or losing a match.
Dedicated servers no longer require a CD in the drive.
The reload delay for the sniper rifle has been shortened in the Disintegration MP game mode.
The sniper rifle now reloads automatically in all game modes. It no longer waits for the player to let go of the fire button.
GameSpy and All-Seeing-Eye support have been fixed (player lists, players in game).
Taunt voice distance has been reduced to no more then 20? from player.
Shell toggle added for strafe jumping (default on). This can also be turned on/off via the cvar command, ?sv_strafeJumpingAllowed.?
Lagometer moved to area not covered by HUD (cg_lagometer).
POV for demo recording adjusted to follow direction player is looking.
Outline of chat box over player head when typing is now translucent.
Hitting REFRESH on the server list will now refresh the list while maintaining current sorting selection.
Mouse 4 and 5 are now key-bindable.
Game can now load machine names .cfg files that contain non-US characters.
Saved games issues with long computer names fixed. Long saved game names are now supported.
Death will no longer break chat. Player can now chat until respawn if already typing.
Issues with delayed flag capture messages (game announcer) have been resolved.
Teams are no longer auto-mixed on map restart in multiplayer.
Vote messages have been made more noticeable.
?getstatus? and ?getinfo xxx? spam console issues have been resolved.
Best weapon will now only switch to better weapons.
If the cvar command ?r_displayrefresh? is changed, it will not return to default settings when player quits game.
Text chatting in-between CTF rounds (on score screen) has been added.
Issues causing server crashes during CTF and team games in multiplayer have been resolved.
When reviewing server settings, the detail tab will now show the currently selected game modifier.
Autobalancing issues have been resolved.
Visual graphic indicating that you have the flag in CTF matches has been enhanced.
Bot models will show up correctly now if you add them to the scripts directory and use the extension bot. This works like Quake 3 Arena.
README ISSUES

FOV will not change on map restarts if set via the cvar command ?userFOV.? The simple ?FOV? command is used by the system, but should not be adjusted by the player.
Weapon reload times can be eliminated via the cvar command ?mp_skipWeaponReloads.? Setting this to ?1? will eliminate all weapon reload delays.
Floaty jumping can be disabled by setting the ?sv_crouchJumpVelocity? cvar command to ?0.?
 
Zurück