- Harbinger - Once aboard the Harbinger, Kreia and Atton will have a line. You can gain Influence with Kreia or Atton here by supporting either of their ideas.
- Harbinger 2 - When Atton talks about "having a bad feeling" ask about it, and give him the "We'll have to be careful, then. But we have to keep moving." to gain Influence.
< TELOS >
| - Hidden Base - Ask any of the Handmaidens about your companions
| BEFORE you get them out of jail to learn about Atton's Echani
| training. Talk to Atton about this once, quit the conversation.
| Ask about it again, then say that it is an asset (do NOT use the
| PERSUADE line) to gain influence.
| < EBON HAWK >
| - After the second "listening" to thoughts Force upgrade with
| Kreia you hear Atton counting cards in his head. While talking
| to Atton about this, apologize to him to gain some influence.
|
| < DANTOOINE >
| - Near Khoonda - Bao-Dur, Atton and Visas will gain influence if
| you give Saedhe the Atmospheric Sensors for 3000 after commenting
| on the hidden intelligence gathering equipment. (TE Whelan)
| |
| - Khoonda Area - Talk to the mechanic near the Ebon Hawk, ask him
| "why so busy" and follow that up with the [Awareness] line and the
| [Persuade] line to get him to tell you things. This use of your
| persuasive skills gives you influence with Atton (even if Kreia is
| there).
| < NAR SHADDAA >
| - Docks - Takee Kreia and one other companion (Atton, Bao-Dur,
| Disciple or Handmaiden) and complete the Lootra quest to the Light
| Side, such that she is rescued. Return to Lootra with Kreia and the
| other person, Kreia gets mad, but doesn't lose influence. Keep
| defending your actions here, and say that "Say what you will, but
| if it meant your life, there is nothing I would not do... for you,
| or any of my allies." Atton says "thanks" and you get
| influence.
|
| - Refugee Sector - Near the Serroco base in the Refugee
| Sector is a bad airspeeder that you can repair, or let Atton do
| it for Influence and XP. This can be repeated infinitely. This
| cannot be done after G0-T0's yacht.
|
| - Main Area - Around the giant pit in the center of the first
| area of Nar Shaddaa, a citizen (not the first one you find) is
| being hassled by some Exchange thugs. Almost no matter how you
| handle this you gain Influence with Atton.
|
| - Refugee Quarter - Talk to the sick man by the entrance to
| the refugee camp, and heal him with Treat Injury to gain
| Influence.