eX-Angerfist
Stille/r Leser/in
- Mitglied seit
- 05.04.2008
- Beiträge
- 13
- Reaktionspunkte
- 0
Könnte ich vielleicht da was umstellen das mein Spiel nichmehr ruckelt??
Log: Log file open, 04/14/08 09:47:10
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.2 (Build: 3790)
Init: Version: 2225 (121.29)
Init: Compiled: Apr 16 2003 22:59:27
Init: Command line:
Init: Base directory: D:\UT2003\System\
Init: Character set: Unicode
Init: Build label: UT2003 Build UT2003_Build_[2003-04-07_17.42]
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: ANGERFISTPC
Init: User: Angerfist
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3216.481980 MHz
Init: Memory total: Phys=2094976K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: nvd3dum.dll/NVIDIA GeForce 8800 GT
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nvd3dum.dll
Init: D3D Device: szDescription=NVIDIA GeForce 8800 GT
Init: D3D Device: wProduct=7
Init: D3D Device: wVersion=15
Init: D3D Device: wSubVersion=11
Init: D3D Device: wBuild=6902
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1553
Init: D3D Device: dwSubSysId=67178672
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Loading: Alien.ka
Log: (Karma): Loading: Bot.ka
Log: (Karma): Loading: Human.ka
Log: (Karma): Loading: intro.ka
Log: (Karma): Loading: jugg.ka
Log: (Karma): Finished Creating MeAssetDB (12 Assets).
Log: LoadMap: Entry
Log: Bound to XGame.dll
Log: Bound to Fire.dll
Log: Bound to Editor.dll
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 0.000023...
ScriptLog: Base Mutator is Entry.Mutator
ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch
Log: 0 ANTIPORTALS
Log: Browse: NvidiaLogo.ut2?Name=PrOsDÿÿÿyëyëù?Class=Engine.Pawn?Character=Sapphire?team=1
Log: LoadMap: NvidiaLogo.ut2?Name=PrOsDÿÿÿyëyëù?Class=Engine.Pawn?Character=Sapphire?team=1
Warning: Type mismatch in MA of Orientation: file 2, class 16
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 15992->15952; refs: 157540
Log: Game class is 'CinematicGame'
Log: Level is Level NvidiaLogo.myLevel
Warning: Paths may not be valid.
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 0.000022...
ScriptLog: Base Mutator is NvidiaLogo.Mutator
ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch
Log: 0 ANTIPORTALS
Log: Bound to XInterface.dll
Log: Bound to IpDrv.dll
Log: Bound to UWeb.dll
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptLog: Team 1
ScriptLog: Login: PrOsDÿÿÿyëyëù
Log: CinematicPlayer got player WindowsViewport
Log: No ScoreBoardType specified in GameInfo
ScriptLog: New Player PrOsDÿÿÿyëyëù id= 359a936ad1140d02e3ebe9633baaa9b0
Init: Input system initialized for WindowsViewport
Log: Opened viewport
Log: Enter SetRes: 1280x1024 Fullscreen 1
Init: Best-match display mode: 1280x1024x32@75
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Init: Game engine initialized
Log: Startup time: 0.872399 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.027 seconds
Log: Finished precaching textures in 0.030 seconds
Log: URL: Adding default option Name=PrOsDÿÿÿyëyëù
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Sapphire
Log: URL: Adding default option team=1
Log: Browse: Index.ut2?disconnect?Name=PrOsDÿÿÿyëyëù?Class=Engine.Pawn?Character=Sapphire?team=1
Log: Gescheitert; zurück zur Eingabe
Log: GP=FALSE
Log: Log file open, 04/14/08 09:47:10
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.2 (Build: 3790)
Init: Version: 2225 (121.29)
Init: Compiled: Apr 16 2003 22:59:27
Init: Command line:
Init: Base directory: D:\UT2003\System\
Init: Character set: Unicode
Init: Build label: UT2003 Build UT2003_Build_[2003-04-07_17.42]
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: ANGERFISTPC
Init: User: Angerfist
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3216.481980 MHz
Init: Memory total: Phys=2094976K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: nvd3dum.dll/NVIDIA GeForce 8800 GT
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nvd3dum.dll
Init: D3D Device: szDescription=NVIDIA GeForce 8800 GT
Init: D3D Device: wProduct=7
Init: D3D Device: wVersion=15
Init: D3D Device: wSubVersion=11
Init: D3D Device: wBuild=6902
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1553
Init: D3D Device: dwSubSysId=67178672
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Loading: Alien.ka
Log: (Karma): Loading: Bot.ka
Log: (Karma): Loading: Human.ka
Log: (Karma): Loading: intro.ka
Log: (Karma): Loading: jugg.ka
Log: (Karma): Finished Creating MeAssetDB (12 Assets).
Log: LoadMap: Entry
Log: Bound to XGame.dll
Log: Bound to Fire.dll
Log: Bound to Editor.dll
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 0.000023...
ScriptLog: Base Mutator is Entry.Mutator
ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch
Log: 0 ANTIPORTALS
Log: Browse: NvidiaLogo.ut2?Name=PrOsDÿÿÿyëyëù?Class=Engine.Pawn?Character=Sapphire?team=1
Log: LoadMap: NvidiaLogo.ut2?Name=PrOsDÿÿÿyëyëù?Class=Engine.Pawn?Character=Sapphire?team=1
Warning: Type mismatch in MA of Orientation: file 2, class 16
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 15992->15952; refs: 157540
Log: Game class is 'CinematicGame'
Log: Level is Level NvidiaLogo.myLevel
Warning: Paths may not be valid.
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 0.000022...
ScriptLog: Base Mutator is NvidiaLogo.Mutator
ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch
Log: 0 ANTIPORTALS
Log: Bound to XInterface.dll
Log: Bound to IpDrv.dll
Log: Bound to UWeb.dll
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptLog: Team 1
ScriptLog: Login: PrOsDÿÿÿyëyëù
Log: CinematicPlayer got player WindowsViewport
Log: No ScoreBoardType specified in GameInfo
ScriptLog: New Player PrOsDÿÿÿyëyëù id= 359a936ad1140d02e3ebe9633baaa9b0
Init: Input system initialized for WindowsViewport
Log: Opened viewport
Log: Enter SetRes: 1280x1024 Fullscreen 1
Init: Best-match display mode: 1280x1024x32@75
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Init: Game engine initialized
Log: Startup time: 0.872399 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.027 seconds
Log: Finished precaching textures in 0.030 seconds
Log: URL: Adding default option Name=PrOsDÿÿÿyëyëù
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Sapphire
Log: URL: Adding default option team=1
Log: Browse: Index.ut2?disconnect?Name=PrOsDÿÿÿyëyëù?Class=Engine.Pawn?Character=Sapphire?team=1
Log: Gescheitert; zurück zur Eingabe
Log: GP=FALSE