rate
Rate is the rate at which the client sends packets to the server. If you set this too low, below 10000 or so, you run the risk of sending insufficient data to the server and lagging out. Set this too high, above 50000 or so, and you run the risk of flooding your connection to the server. This setting should be adjusted according to your connection speed and may take some fine tuning.
cl_maxpackets
This setting controls how many packets the client will hold to ensure packet transmission. If you set this setting to low, below 20 or so, then you run the risk of being disconnected prematurely. If you set this setting too high, above 150 or so, then you run the risk of continually resending redundant data and lowering your ping (or worse, getting choked). This setting is very hard to tune because it depends on so many factors beyond your own connection. Most people have found setting this to 100 is a good compromise for most servers.
How can I improve my hit registration and general network performance?
cl_maxpackets 100
snaps 30
Originally Posted by Rugaal View Post
*SNAPS :: This is possibly the most important setting for getting a good connection.
Snaps setting determines how many updates you recieve from the server. 20 to 30 for
56K connects in quake series 40 for high speed internet im sure the same for cod. (30 is fine).