After being reached out to for a comment about the 100-hour work weeks, Houser clarified that he was only talking about some of writers.
“There seems to be some confusion arising from my interview with Harold Goldberg,” he stated, referring to the writer at New York Magazine. “After working on the game for seven years, the senior writing team, which consists of four people, Mike Unsworth, Rupert Humphries, Lazlow and myself, had, as we always do, three weeks of intense work when we wrapped everything up,” he continued.
Houser then explained that the duration of those long hours consisted of “three weeks, not years.” He further explained that his team of writers, who have worked together for at least 12 years, felt they needed to get everything finalized.
“More importantly, we obviously don’t expect anyone else to work this way. Across the whole company, we have some senior people who work very hard purely because they’re passionate about a project, or their particular work, and we believe that passion shows in the games we release,” he added.