Hi everyone,
Thought we’d give a little update on our progress with 2.0 on PTU.
We’re focusing on two major issues that we want to resolve before we release the next PTU build:
• Poor client-side performance that leads to very low FPS (this is the #1 blocker to the next build).
• Game servers bottlenecking when too many ships spawn at comms arrays.
We've got a build right now that will go into testing, and as has been the case with this 2.0 PTU test, we'll know from QA's internal testing whether or not it's good to go to PTU late in the day USA time.
To be ready to publish 2.0 to Live, we want to nail down all of the below (please note this is a partial list of what we’ll fix):
• The previously mentioned framerate and game server bottleneck issues.
• Multiple GIM disconnects plus assorted dedicated game server and client crashes.
• Party system improvements.
• Error message overlay does not go away.
• Client flickering when SLI is enabled.
• Chat UI is too small.
• Destroying small ships with a physics grid will sometimes get the character stuck in an unplayable state on respawning.
• Damage states in multiplayer games are not consistently working.
• Players in the seat or turret of a multicrew ship when it is destroyed can get stuck in their bedrooms on respawning.
• Various fixes for spawn points, including wrong locations and being stuck after dying in multicrew turret.
• Implementing EMP distortion damage (currently has no discernable effect).
• When transitioning from zero g to gravity zones from above, the player character will fall – sometimes taking damage, or suffering lost functionality.
• Players can’t use automated landing in Andromeda.
• Main thrusters missing on 350R.
• Main menu fixes, particularly infinite load screen for Arena Commander.
• Top speeds fluctuating in IFCS/SCM modes.
• Repairing ships do not reset the ship’s mass.
This 2.0 PTU test has been an absolute success because of your involvement and assistance in finding these issues.
I’ll shamelessly “borrow” Producer Jason Hutchins’ words and offer a reminder that our PTU tests are for finding all of the blocking issues before it goes Live for everyone else. Each build brings us closer to a full 2.0 release, and that just would not be possible without you.
Thanks everyone and have a great day!
- WLeverett-CIG