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News - Duke Nukem Forever: Neue Physik-Engine

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*lol* DNF
es will nicht sterben, es will nicht fertigwerden. wann kommt eine neue renderingengine? ;)
 
Ich kann einfach nicht glauben dass daran noch gearbeitet wird! Das ganze ist ja jetzt schon so unwirtschaftlich wer steckt denn da monatlich noch Kohle rein für Programmierer, Designer etc... und dann kaufen sie auch ständig neue Engines! *lol* Das ist einfach lächerlich!

Das kommt einem wie die UFO Landung in Roswell vor! Jeder spricht darüber aber Beweise dafür gibt es keine und nach einiger Zeit glaubt niemand mehr an jene Existenz!*gg*
 
morgen!

ich woll nur mal so fragen wann ihr des erste mal von herrn nukem gehoert habt??? :confused:

allso ich kann mich da so um 1998 an eine video wage erinnern, daß auf einer pcgames cd war.

oder war es noch frueher :confused:

woll`mer mal sehen was kommt....

fabo
 
fabo-erc am 28.09.2004 08:31 schrieb:
morgen!

ich woll nur mal so fragen wann ihr des erste mal von herrn nukem gehoert habt??? :confused:

allso ich kann mich da so um 1998 an eine video wage erinnern, daß auf einer pcgames cd war.

oder war es noch frueher :confused:

woll`mer mal sehen was kommt....

fabo
Gehört hab ich schon in den frühen 90er von ihm. Gespielt hab ich bisher nur DN3D (die alten Jump and Runs wollte ich mal zocken, bin aber nie dazu gekommen).
Den Trailer von 1998 hab ich neulich erst wieder auf einer alten CD angesehen.
 
It's funny. When Duke Nukem 3D came out in 1996, I was 15 years old. I had just turned 17 when Duke Nukem Forever was announced in 1997. I was a year away from finishing High school during this period.

I am now 24 years old. I have since graduated High school. I took a year off after that and then proceeded to do three years of college. I graduated that in 2002.

Now, I am starting my third year of getting my degree at University. I won't be done until 2006.

Can I beat the clock? Let us find out!


quelle
 
eröffnungsposting desselben threads:
copied from a bunch of forums


Really, if you look a time line there is no point at which they could have restarted. Broussard used to say, "we switched engines a few times, started over a few times, we're late; sue us" or something along those lines. In reality, you can map DNF's progress onto a time frame fairly easily, and the only point at which they could've scrapped the project and started over was after the E3 2001 video. Here is the time line (now with highlighted points for your viewing pleasure):


Janurary 1997: Work on DNF started.*

April 1997: Quake 2 engine purchase announced. (they got it in mid-late 1997 before Quake 2 was released). Scott Miller states that he is confident that DNF will be released by mid 1998 and prey in late 1998 making 1998 a bit year for 3DR. He also mentions that his confidence is not misplaced.

August and September 1997: First screenshots in PC gamer (hummer, farmer i think).

May 1998: First DNF E3 video shown. You can see that a lot of work has been done.

Late 1998: 3DR announces switch to Unreal tech. It is expected to take no longer than 6 weeks and 3DRealms says "DNF is a 1999 game."

Mid 1999: 3DR admits that the engine switch took a lot more time than originally estimated.

Late 1999: 3DR announces upgrade to UT level tech. It is expected to take two weeks. 3DR releases a Christmas card saying that DNF will be released in 2000.

2000: I don't think anything happened. They released some sexy screenshots in late 1999/early 2000 (for the time). Broussard begins claiming that DNF development did not start until 1998. Inquiring minds wonder how they got so much done before May (E3) 1998.

May 2001: 3DR comes out of nowhere and puts DNF up at E3. They state that DNF will be released in 2001 and the end of the E3 2001 video says "WID in 2001". Many part of the video bear a clear resemblence to the 1999 screenshots.

October 2001: Broussard posts "sorry guys, it won't be a 2001 release" on the VE3D forums. "Don't worry, the last major hurdle is AI."

Unknown 2001: Broussard states that DNF will definitely be out before Unreal 2.

January 2002: Voodoo Extreme makes a list of top 10 titles to be released in 2002. #1 on that list is Duke Nukem Forever. Someone posts "when will we see something" in the 3DR forums. Broussard responds with "soon".

June 2002: The "soon" thread gets locked.

Unknown 2002: Broussard states that DNF will definitely be out before DooM 3.

2003: Broussard states that DNF has been "on track since early 2002" and that they haven't reached the light at the end of the tunnel, but "they finally found it." He wisps away the years between January 1997 and January 2002 and wishes people would consider DNF's development as if it started in 2002 (this is a strong hint that DNF was far from complete). Unreal 2 released.

Broussard adopts the "DooM 3 and HL2 will have been in development for 5 and 6 years when they're finally released -- DNF isn't taking that much longer" belief (notice: his numbers are very inaccurate).

Late 2003/early 2004: Take 2 complains about DNF development and expects it around "late 2005". "At this point we're just hoping the team [in garland] will finish the project."

2004: Broussard states that DNF development has been on track since "late 2002/early 2003", bumping up his earlier statement in an attempt to fight back release expectations. It is clear, from this behavior, that DNF will not be released this year or next. DooM 3 is released. Half Life 2's release is anticipated this year.


So the most reasonable points in which they could've completely restarted would've been after each of the E3 videos. They could've restarted after the E3 1998 video or after the E3 2001 video. Luckily, you can refute both of these possibilities by simply looking at what Broussard was saying back then -- the Unreal engine upgrade was certainly not expected to require them redoing much. Things were added and tech was changed, things were adopted. This was all stated in interviews with Broussard himself.

It is more difficult to question whether they've restarted at some point after E3 2001. Clearly, in late 2001/early 2002 when Broussard was saying that the last major hurdle was AI and "soon", he could not have just restarted the project. Furthermore, in 2003 he stated that development had been good since early 2002. If this was the case, then there was no point at which he could've restarted (unless you restart while telling fans "the last major hurdle is AI" and "soon").

* "We've actually been working on the game since January." -- Scott Miller, 1997.



--------------------------------------------------------------------------------


Video game systems that have been released in DNF's development time:

Neo Geo Pocket Color
Wonderswan
Dreamcast
Gameboy Advance
N-Gage
Playstation 2
X-Box
Gamecube



--------------------------------------------------------------------------------


Major releases in prominent game series since first DNF press release on April 25, 1997:

Grand Theft Auto 1, 2, London, III, Vice City, likely San Andreas

Fallout, Fallout 2, All eight (to my knowledge) Infinity Engine games and expansions, and three Baldur's Gate console spinoffs

Final Fantasies VII, VIII, IX, X, X-2 XI, Tactics, Tactics Advance, Crystal Chronicles, Origins, Anthology, Chronicles and the Ergheiz & two Mysterious Dungeon spinoffs

Legend of Zelda: Four Swords, Wind Waker, Ocarina of Time, Majora's Mask, Link's Awakening DX, Link to the Past GBA, Legend of Zelda GBA, Oracle of Seasons, Oracle of Ages

Unreal, Return to wherever the **** that was, Unreal Tournament, UT2k3, UT2k4 and at least 4 games off the top of my head that use its engine

Quakes 2 and 3, and God knows how many games used those two engines

Thief 1, 2, 3

The Sims and all seven expansions

Tony Hawk's Pro Skater 1, 2, 2x, 3, 4, Underground

Madden NFL '98, FIFA '98, NBA '98 and NHL '98 for the Super Nintendo, and NHL '98 for both the SNES and Genesis

Might & Magic VI, VII, VIII and IX

With the exception of Meridian 59, every MMORPG apart from MUDs (I may be off here; at any rate UO was released five months after DNF was announced)

Romance of the Three Kingdoms VI, VII, VIII, IX, Dynasty Warriors 1-4 (and 2 expansions), Samurai Warriors, Kessen 1 & 2, Dynasty Tactics 1 & 2, Mystic Heroes

Every Dance Dance Revolution game

Every single Pokémon game released in the US

Every Deer Hunter game

Chessmaster 5500, 6000, 7000, 8000, 9000 with 10th edition out in two months, just on the PC

Twenty (to my knowledge) Mega Man titles, for GBC, GBA, GC and N64, not including direct ports


Thirty (to my knowledge) Star Wars titles, again not including direct ports
And something new! Working Designs is famous for taking absolutely forever to release a product. Since the announcement of Duke Nukem Forever, WD has released Albert Oddesy, Magic Knight Rayearth, Sega Ages (maybe), Raystorm, Elemental Gearbolt, Lunar: Silver Star Story, Sillhouette Mirage, Lunar 2: Eternal Blue, Alundra, Arc the Lad Collection, Raycrisis, ThunderForce V, Vanguard Bandits, Silpheed and Gungriffon Blaze, with Growlanser Generations out in two months. Working Designs CEO Victor Ireland has made approximately 3,710 Usenet posts since the announcement of Duke Nukem Forever.

Also:

The Voyager 1 spacecraft has travelled approximately 2.5 billion miles since the announcement of Duke Nukem Forever.

The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever's development.

The majority of the children who were entering high school the school year following Duke Nukem Forever's announcemnt are now eligible to drink.



--------------------------------------------------------------------------------


Of the 21,400 Usenet posts concerning Duke Nukem Forever, here is one for every year.

April 30, 1997:

code:--------------------------------------------------------------------------------> Actually I guess it makes sense. The article talks about> Duke Nukem Forever coming out a year from now. By that> time the Quake engine will be old hat as far as id's concerned.> > I guess it just follows along with Duke staying one generation> of technology behind whatever id's latest product is.It will be using the Quake _2_ engine. Read the link next time.--------------------------------------------------------------------------------

October 6, 1998:


code:--------------------------------------------------------------------------------The other thing that crossed my mind is that we're officially in thePentium II age. Minimum requirements say's you need a P166-- goodluck. I've got a PII 266 with 64MB Ram and a Righteous I, and thething huffed and puffed. Ok, I like all my detail on and at least640X480 resolution. And with a PII, I expect my games to run assmooth as glass. It doesn't quite do that. With Half-Life and Sin andDuke Nukem Forever around the corner, future action games are gonnawant a PII. And since they feature 3dfx graphics why get them at allif you need to turn most of the detail off to play the game. (MaybeI'll just get a Voodoo II).--------------------------------------------------------------------------------

December 20, 1999:


code:--------------------------------------------------------------------------------My cable modem service sucks and UT netcode ain't great(****!!!!!!!!!! DUKENUKEM FOREVER MIGHT HAVE SUCKY ONLINE PLAY!!!!!)anyway, i tried out heat.The server i was one had like 5 people and i got pretty good ping. So youguys should try out HEAT with a low number of players and see how your pingis--------------------------------------------------------------------------------

December 12, 2000:


code:--------------------------------------------------------------------------------> What about Half-Life 2? Valve is being smart and keeping it on the QT, but> I think we will see HL2 by Xmas of 2001, which is sooner than we will see> TF2 or Duke Nukem Forever.Don't be so quick to write off Duke Forever. What many people fail torealize is that 3DRealms have quite a lot of cash flow from the consoleports and licensing of Duke. They're simply taking their time to finish thegame right. I'd look for it around September of next year provided itdoesn't come sooner. I'm using some tea leaves that have a little more kick.=)--------------------------------------------------------------------------------


und so weiter, passt nicht alles rein.
 
Bitte etwas mehr Vollständigkeit PCGames. Auf der Website von Megon finden sich nicht nur Videos, sondern auch einige Demos der Engine zum selber Ausprobieren.
Wieso postet mein Vorredner Infos, die schon seit Wochen bekannt sind?
 
BlackPanther079 am 28.09.2004 09:16 schrieb:
Bitte etwas mehr Vollständigkeit PCGames. Auf der Website von Megon finden sich nicht nur Videos, sondern auch einige Demos der Engine zum selber Ausprobieren.
Wieso postet mein Vorredner Infos, die schon seit Wochen bekannt sind?

na und? interessiert mich das, wenn du das alt findest? die infos sind ja noch viel älter und ich fand die zusammenstellung so schön.
 
HanFred am 28.09.2004 09:19 schrieb:
BlackPanther079 am 28.09.2004 09:16 schrieb:
Bitte etwas mehr Vollständigkeit PCGames. Auf der Website von Megon finden sich nicht nur Videos, sondern auch einige Demos der Engine zum selber Ausprobieren.
Wieso postet mein Vorredner Infos, die schon seit Wochen bekannt sind?

na und? interessiert mich das, wenn du das alt findest? die infos sind ja noch viel älter und ich fand die zusammenstellung so schön.

LOS!!! Lechz!!! In den Ring und prügelt euch :B
 
Ich hab damals das erste mal was von dem Spiel in einer N-Zone gelesen. Da sollte es nämlich noch für das N64 rauskommen :B
Ich hab aber keine Ahnung mehr wann das war.
 
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Ich hab gehört, die programmieren zur Zeit eine neue Ausreden-Engine...
Soll die leistungsfähigste sein, die es je gegeben hat... :finger2:
 
loooooool ich kann mich noch an einen screenshot aus der pc player war das glaub ich damals erinnern : da stand so ein alter minenarbeite rim bild, hatte ungefähr die grafikengine von half life 1.... man habe ich mich damals auf das spiel gefreut...
 
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