[...]Of course, finding anomalous player statistics doesn't prove a player cheated. FairFight crosschecks AAPS results using objective Server Side Cheat Detection (SSCD). FairFight's SSCD monitors the game state in real time, scanning gameplay data of your choice for events and conditions which are not possible (or that are exceedingly improbable) to achieve without the use of hacks. FairFight takes action when the AAPS and SSCD approaches both correlate to cheating. Thus, while a highly skilled player who doesn't cheat may have a similar statistics to a player who does cheat, FairFight does not act against the player unless the SSCD cross-check confirms that the player has violated the conditions of the game (i.e. done the 'impossible'.
As an administrator, if you are ever unsure about the AAPS or SSCD tolerance levels that you have chosen for your game, you can use a wide array of tools to 'dial in' the appropriate settings. For example, you can have FairFight send less egregious hackers to particular servers or maps, or you can populate a watch list for closer monitoring of potential hackers, or you can run proposed tolerance changes in parallel with your existing game settings to monitor the impact that the change.