Last week we asked Rasmus Hojengaard, Crytek's director of creative development, what the studio would like to see when the platform holders launch the next round of consoles.
"The worst thing that can happen is they make something that's very complex for developers, regardless of how awesome it might theoretically be," he said. "So getting hardware that allows you to quickly get prototypes up and running, and any kind of scalability they can offer will be great as well, as long as everyone has that scalability and not just a select few."
Asked if he'd like to see Microsoft and Sony introduce anti-used game measures, as
has been rumoured for
Xbox 720 and
PlayStation 4, Hojengaard added:
"From a business perspective that would be absolutely awesome. It's weird that [second-hand] is still allowed because it doesn't work like that in any other software industries,
so it would be great if they could somehow fix that issue as well."
Boosting sales on PC is arguably an even greater priority, given that Crysis 2 was named the
most pirated game of 2011, with the PC version alone illegally downloaded somewhere in the region of four million times.
"It's very flattering and upsetting at the same time," Hojengaard said of the situation. "Obviously you miss so much revenue, it's so clear that a lot of people want to play your game but they don't really want to pay for it, which is unfortunately really disappointing.
It's also a little flattering because people are willing to bother download these 10GB files or whatever the game takes because they think it looks great. We obviously want to avoid that this time, but even if we can convert 25 percent of those gamers into paying customers [you have an extra million sales]."
How do you go about doing that? "You'd have to ask someone who knows something about that, because it's not me," the Crytek man said.