1. #1
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    Pfeil DARKFALL New Dawn [Discussion / Info] [MMO]


    DARKFALL New Dawn [Discussion / Info] [MMO]-dnd_logo_wdragon_2-1-.png


    What is Darkfall: New Dawn?
    Darkfall: New Dawn (DND) is an FPS-MMORPG set in the high-fantasy, vast, un-instanced world of Agon. The Darkfall franchise was originally launched by Aventurine Studios (a totally different development team) in 2009, with Darkfall Online. Aventurine then morphed it into the often-criticised Darkfall: Unholy Wars, and struggled to return that game to Darkfall’s glory days of 2009-2012.


    It’s the only game around that’s got high-skilled FPS PvP, massive clan and alliance warfare, politics, war-mongering, spying, diplomacy, crafting, trading and PvE – all in the one place. The game breeds a social nature.


    The graphics might look outdated now, but the gameplay remains superb. The changes its new developers Ub3rgames have brought to the game have already gone a long way.


    At its simplest, Darkfall is:


    Full loot
    Player-skill-based PvP/PvE
    Massively open world
    Regional control


    MMORPG where individual and clan reputation matter.





    DARKFALL New Dawn [Discussion / Info] [MMO]-1512406997_verhom-na-yascherah.jpg




    So what’s changed from the original Darkfall game?


    Some highlights that are in for launch:


    • Localisation – banking and marketplaces will be local but you will have global access to your gold (Think EVE Online)
    • Armour traits – different armour types provide different potencies, and you can mix and match to suit your own playstyle
    • Titles – you can choose how you want to specialise in the available skills with up to 5 different titles (think of this like a skills soft cap/class system)
    • Meaningful alignment – going red (Bad) is a choice, but one that will make things much harder for those who dare kill their own kind, risk vs reward!
    • Spawn scaling – work together (even with people you don’t know) to get more loot and XP: mobs get harder and give better gains/loot when you bring more people.
    • No fast travel – keeping the world localised, encouraging trade and the need to defend local, specialised resources. Control your own territory or encroach on your neighbours!
    • Village control points – ‘king of the hill’ style village captures to gain your clan much needed clan meditation points, gold and local resources – and the same for you too!
    • PvP has completely changed – gone is the old DFO meta where you needed to level up all skills to be viable. In come reactive blocking, weapons that are all useful (even the one-handed weapons and shield combos), encumbrance and magnitude greatly affecting archery, spell powers and damage.
    • Mount inventories – to help you carry your gear, loot and wares
    • Dynamic harvesting – the further you are from safety, the better drops you’ll be getting


    So much more than can be listed here!



    DARKFALL: NEW DAWN




    LARGE SCALE SIEGES









    January 2018 launch date confirmed
    Ub3rgames – the game’s developers – have confirmed that Darkfall: New Dawn will launch on 26 January 2018






    DARKFALL New Dawn [Discussion / Info] [MMO]-sf9ss_ej4_400x400_1_1_1.png



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  2. #2
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    Themenstarter

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    This is a successor to DFO / DFUW. The beta has been pretty decent so far. Anybody playing or played the previous version?

    What are peoples thoughts? I always liked the clan politics + PVP in this game.

  3. #3
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    Themenstarter

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    They've just released a free trial until the 24th Jan

    Check it out guys!

    https://darkfallnewdawn.com/2018-01-19-free-trial/

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